My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Three Musketeers Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Tesla Three Musketeers Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Three Musketeers
Giant Snowball
Archers Skeleton Barrel Barbarians Three Musketeers
Zap
Archers Skeleton Barrel Three Musketeers
Barbarian Barrel
Archers Skeleton Barrel Tesla Barbarians Three Musketeers Hunter Electro Wizard
The Log
Archers Skeleton Barrel Barbarians Three Musketeers Hunter
Earthquake
Archers Tesla Barbarians
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Barbarians Three Musketeers Hunter Electro Wizard
Fireball
Archers Skeleton Barrel Tesla Barbarians Three Musketeers Hunter Electro Wizard
Poison
Archers Skeleton Barrel Barbarians Three Musketeers Hunter Electro Wizard
Lightning
Tesla Three Musketeers Hunter Electro Wizard
Rocket
Barbarians Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Barrel Tesla Hunter Electro Wizard Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Barrel Tesla Hunter

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel
Skeleton Barrel
Archers Three Musketeers
Tesla
Barbarians
Rocket
Three Musketeers
Skeleton Barrel
Hunter
Electro Wizard

Defense Synergies 0 4

Archers
Tesla Electro Wizard
Skeleton Barrel
Tesla
Archers Electro Wizard
Barbarians
Rocket
Three Musketeers
Hunter
Electro Wizard
Electro Wizard
Archers Tesla Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Tesla Electro Wizard
Barbarians Hunter Tesla Three Musketeers Electro Wizard
Tesla Barbarians Rocket Three Musketeers Hunter Archers Electro Wizard
Tesla Barbarians Three Musketeers Hunter Electro Wizard
Barbarians Rocket
Archers Tesla Hunter Electro Wizard
Tesla Rocket Three Musketeers Hunter Electro Wizard Archers
Rocket Skeleton Barrel Tesla Barbarians Electro Wizard
Tesla Barbarians Three Musketeers Hunter
Archers Tesla Barbarians Hunter Electro Wizard
Archers Barbarians Electro Wizard Tesla Hunter
Tesla Three Musketeers Hunter Archers Electro Wizard
Tesla Barbarians Hunter Rocket Three Musketeers Electro Wizard
Rocket Three Musketeers Tesla Barbarians Hunter Electro Wizard
Barbarians Tesla Three Musketeers Hunter Electro Wizard
Barbarians Rocket Tesla Three Musketeers Hunter Electro Wizard
Tesla Barbarians Three Musketeers Hunter Electro Wizard
Tesla Archers Barbarians Three Musketeers Hunter Electro Wizard
Hunter Archers Tesla Barbarians Electro Wizard
Barbarians Tesla Three Musketeers Hunter Electro Wizard
Archers Tesla Barbarians Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Electro Wizard
Electro Wizard Archers Skeleton Barrel Tesla Rocket Hunter
Barbarians Rocket Hunter Electro Wizard
Rocket Hunter Tesla Barbarians Electro Wizard
Barbarians Tesla Three Musketeers Hunter
Rocket Archers Skeleton Barrel Tesla Three Musketeers Hunter Electro Wizard
Rocket Archers Tesla Barbarians Hunter Electro Wizard
Tesla Barbarians Hunter
Rocket Electro Wizard Barbarians
Tesla Barbarians Three Musketeers
Tesla Barbarians Hunter
Rocket Barbarians Electro Wizard
Barbarians Rocket Tesla Three Musketeers Hunter
Archers Tesla Barbarians Three Musketeers
Tesla Barbarians Electro Wizard Archers Rocket Three Musketeers Hunter
Archers Tesla Barbarians Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket
Skeleton Barrel Electro Wizard
Rocket Skeleton Barrel
Skeleton Barrel Barbarians Rocket
Rocket
Skeleton Barrel Rocket Hunter
Archers
Skeleton Barrel Hunter
Skeleton Barrel
Rocket Three Musketeers Electro Wizard
Rocket Skeleton Barrel Electro Wizard
Archers Rocket
Rocket Skeleton Barrel Three Musketeers Hunter
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel Three Musketeers Hunter
Skeleton Barrel Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Archers Skeleton Barrel Three Musketeers Hunter Electro Wizard
Rocket Skeleton Barrel
Rocket
Rocket
Rocket
Rocket Skeleton Barrel Barbarians
Hunter
Skeleton Barrel Hunter Electro Wizard
Skeleton Barrel
Rocket Skeleton Barrel
Archers Hunter Electro Wizard
Rocket Electro Wizard Skeleton Barrel
Rocket Hunter
Rocket Electro Wizard
Rocket
Skeleton Barrel Electro Wizard Archers Barbarians Rocket
Rocket Archers Three Musketeers Hunter Electro Wizard
Rocket Three Musketeers Hunter Electro Wizard
Skeleton Barrel
Rocket
Three Musketeers
Rocket Electro Wizard
Rocket Electro Wizard
Skeleton Barrel Rocket Electro Wizard

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