My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Prince Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Royal Hogs Dark Prince Prince Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Dark Prince Prince
Giant Snowball
Royal Recruits Royal Hogs
Zap
Royal Hogs Dark Prince Prince
Barbarian Barrel
Royal Recruits Royal Hogs Dark Prince Royal Ghost
The Log
Royal Recruits Mini P.E.K.K.A Royal Hogs Dark Prince Prince
Earthquake
Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Royal Recruits Mini P.E.K.K.A Royal Hogs Dark Prince Prince Royal Ghost
Fireball
Royal Hogs
Poison
Royal Recruits Royal Hogs
Lightning
Mini P.E.K.K.A Dark Prince Prince Archer Queen
Rocket
Royal Hogs Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Mini P.E.K.K.A Dark Prince Royal Hogs Prince Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Mini P.E.K.K.A Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mini P.E.K.K.A Dark Prince Prince
Royal Recruits
Royal Hogs Royal Ghost
Mini P.E.K.K.A
Arrows Royal Hogs Dark Prince
Royal Hogs
Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Archer Queen
Dark Prince
Prince Arrows Mini P.E.K.K.A Royal Hogs Royal Ghost
Prince
Dark Prince Arrows Royal Ghost
Royal Ghost
Royal Recruits Dark Prince Prince
Archer Queen
Royal Hogs

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Dark Prince Prince
Royal Recruits
Mini P.E.K.K.A
Arrows Royal Ghost
Royal Hogs
Dark Prince
Arrows Prince Royal Ghost Archer Queen
Prince
Arrows Dark Prince
Royal Ghost
Mini P.E.K.K.A Dark Prince
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Mini P.E.K.K.A Royal Recruits Dark Prince Prince
Mini P.E.K.K.A Prince Royal Recruits Dark Prince
Royal Recruits Mini P.E.K.K.A Prince Dark Prince
Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Arrows Dark Prince Royal Ghost
Arrows
Arrows Royal Recruits
Mini P.E.K.K.A Royal Recruits Prince Archer Queen
Royal Recruits Mini P.E.K.K.A Dark Prince Prince Royal Ghost
Arrows Royal Recruits Dark Prince Royal Ghost
Arrows
Royal Recruits Mini P.E.K.K.A Prince Dark Prince
Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Prince Royal Ghost
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Prince
Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Arrows Royal Recruits Dark Prince Prince Royal Ghost
Arrows Royal Recruits Dark Prince Royal Ghost
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Dark Prince Royal Ghost Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Dark Prince Prince Royal Ghost
Arrows Mini P.E.K.K.A Prince Royal Ghost
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Arrows
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Royal Recruits Dark Prince Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Royal Recruits
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Royal Recruits Arrows Dark Prince Prince Archer Queen
Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Royal Recruits
Royal Recruits Mini P.E.K.K.A Dark Prince Prince Archer Queen
Arrows Royal Recruits Mini P.E.K.K.A Dark Prince Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Royal Recruits Dark Prince Prince
Arrows Dark Prince
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows Royal Recruits Dark Prince Prince
Arrows Archer Queen
Arrows
Arrows Prince
Arrows
Arrows Royal Recruits
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows
Prince
Arrows
Prince
Arrows Royal Recruits
Arrows Dark Prince
Arrows Royal Ghost
Arrows Prince
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Royal Recruits Dark Prince Prince
Arrows Archer Queen
Arrows
Mini P.E.K.K.A Dark Prince Prince
Arrows
Arrows Archer Queen
Royal Recruits Dark Prince Prince Archer Queen
Royal Recruits Archer Queen
Archer Queen
Royal Recruits Dark Prince Prince Royal Ghost Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: