My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Goblin Hut Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Elixir Collector Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians Goblin Hut
Zap
Cannon Goblin Hut Inferno Tower
Barbarian Barrel
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
The Log
Cannon Barbarians Goblin Hut Barbarian Hut
Earthquake
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut
Fireball
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Elixir Collector
Poison
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Elixir Collector
Lightning
Cannon Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Elixir Collector Archer Queen
Rocket
Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Bomb Tower Barbarians Goblin Hut Inferno Tower Archer Queen Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Cannon Bomb Tower Barbarians Goblin Hut

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Bomb Tower
Goblin Hut
Barbarian Hut
Inferno Tower
Barbarian Hut
Goblin Hut
Elixir Collector
Archer Queen

Defense Synergies 0 4

Cannon
Inferno Tower Archer Queen
Barbarians
Bomb Tower
Goblin Hut
Inferno Tower Barbarian Hut
Inferno Tower
Cannon Goblin Hut
Barbarian Hut
Goblin Hut
Elixir Collector
Archer Queen
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Goblin Hut Inferno Tower
Barbarians Bomb Tower Inferno Tower Barbarian Hut Cannon Goblin Hut
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Barbarians Bomb Tower
Cannon Bomb Tower
Inferno Tower Cannon Bomb Tower Goblin Hut Barbarian Hut
Barbarian Hut Cannon Barbarians Bomb Tower Inferno Tower
Cannon Barbarians Inferno Tower Barbarian Hut Bomb Tower Goblin Hut Archer Queen
Cannon Barbarians Inferno Tower
Barbarians Cannon Bomb Tower Goblin Hut
Inferno Tower Goblin Hut Barbarian Hut
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Bomb Tower Barbarian Hut Cannon Barbarians Goblin Hut
Barbarians Inferno Tower Barbarian Hut Cannon Bomb Tower Goblin Hut
Barbarians Bomb Tower Inferno Tower Barbarian Hut Cannon Goblin Hut
Barbarians Bomb Tower Barbarian Hut Cannon Goblin Hut Inferno Tower
Cannon Bomb Tower Barbarians Goblin Hut Barbarian Hut
Bomb Tower Cannon Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Cannon Bomb Tower Goblin Hut Inferno Tower
Cannon Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut Inferno Tower
Bomb Tower
Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Barbarians Inferno Tower Barbarian Hut
Barbarians Inferno Tower Barbarian Hut Cannon Goblin Hut
Bomb Tower Goblin Hut
Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Inferno Tower Barbarians Bomb Tower Barbarian Hut
Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Inferno Tower Cannon Barbarians Goblin Hut Barbarian Hut
Barbarians Bomb Tower Goblin Hut Inferno Tower
Barbarians Archer Queen
Barbarians Cannon Bomb Tower Inferno Tower Barbarian Hut
Cannon Barbarians Bomb Tower Barbarian Hut
Barbarians Goblin Hut Inferno Tower Bomb Tower Barbarian Hut Archer Queen
Cannon Barbarians Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Barbarian Hut
Archer Queen
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Goblin Hut
Barbarians Goblin Hut Barbarian Hut
Archer Queen
Archer Queen
Archer Queen
Archer Queen
Archer Queen
Archer Queen

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