My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Rage Clone Fisherman Magic Archer Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Three Musketeers Prince Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Prince Lava Hound
Giant Snowball
Zappies Three Musketeers Guards Lava Hound
Zap
Zappies Three Musketeers Guards Prince Lava Hound
Barbarian Barrel
Zappies Wizard Three Musketeers Guards Executioner
The Log
Zappies Three Musketeers Guards Prince
Earthquake
Zappies Guards
Arrows
Zappies Guards Lava Hound
Royal Delivery
Zappies Wizard Three Musketeers Guards Prince Executioner Lava Hound
Fireball
Zappies Wizard Three Musketeers Executioner Lava Hound
Poison
Zappies Wizard Three Musketeers Guards Executioner Lava Hound
Lightning
Wizard Three Musketeers Prince Executioner
Rocket
Wizard Three Musketeers Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Zappies Wizard Prince Executioner Rocket Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Guards Zappies Wizard Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Three Musketeers Prince Lava Hound
Wizard
Prince
Rocket
Lava Hound
Three Musketeers
Zappies Guards
Guards
Three Musketeers Lava Hound
Prince
Zappies Wizard
Executioner
Lava Hound
Zappies Rocket Guards

Defense Synergies 0 7

Zappies
Guards Prince
Wizard
Guards Prince
Rocket
Three Musketeers
Guards
Zappies Wizard Prince Executioner
Prince
Zappies Wizard Guards Executioner
Executioner
Guards Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Wizard Executioner
Zappies Three Musketeers Prince Executioner
Rocket Three Musketeers Prince Zappies Executioner
Three Musketeers Prince Zappies Guards
Rocket Prince
Zappies Guards Executioner
Rocket Three Musketeers Zappies Wizard Executioner
Rocket
Zappies Three Musketeers Prince
Guards Zappies Prince
Guards Executioner Zappies Wizard
Three Musketeers Executioner Zappies Wizard
Prince Zappies Wizard Rocket Three Musketeers Guards
Wizard Rocket Three Musketeers Executioner Zappies Guards Prince
Zappies Three Musketeers Prince
Rocket Zappies Three Musketeers Prince
Wizard Three Musketeers Zappies Prince Executioner
Zappies Wizard Three Musketeers Guards Prince Executioner
Wizard Executioner Zappies Guards
Zappies Three Musketeers Prince
Wizard Zappies Guards Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Prince
Wizard Rocket Prince Executioner
Zappies Guards Rocket Prince
Rocket Guards Prince Zappies
Zappies Three Musketeers Guards Prince Executioner
Wizard Rocket Executioner Zappies Three Musketeers
Rocket Guards Prince Zappies
Zappies Prince
Rocket Zappies Prince
Zappies Three Musketeers Guards
Zappies Guards Prince
Rocket Guards Prince
Rocket Prince Zappies Wizard Three Musketeers Guards Executioner
Wizard Zappies Three Musketeers Executioner
Zappies Guards Rocket Three Musketeers Prince Executioner
Executioner Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Executioner
Rocket
Rocket Guards Prince
Wizard Rocket Executioner
Wizard Executioner Rocket
Wizard Executioner
Wizard Executioner
Wizard
Rocket Three Musketeers Guards Prince
Rocket Wizard Prince
Wizard Rocket Executioner
Rocket Three Musketeers Executioner
Rocket
Prince
Rocket Wizard Three Musketeers Executioner
Wizard Rocket Three Musketeers Executioner
Rocket Three Musketeers
Rocket
Rocket Wizard Three Musketeers Prince Executioner
Rocket Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Wizard Executioner
Wizard Executioner
Wizard Prince
Rocket
Wizard Executioner
Rocket Zappies Wizard Guards
Wizard Rocket
Rocket Zappies
Prince
Rocket Wizard
Zappies Rocket Guards Prince
Rocket Zappies Wizard Three Musketeers Executioner
Wizard Rocket Three Musketeers Prince Executioner
Wizard Executioner
Rocket
Three Musketeers Prince Executioner
Zappies Rocket Guards
Zappies Rocket Executioner
Rocket Prince Executioner

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