My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Void Goblin Drill The Log Royal Ghost Fisherman Magic Archer Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Magic Archer Ram Rider Lava Hound Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Magic Archer Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Ram Rider Lava Hound
Giant Snowball
Royal Recruits Ram Rider Lava Hound
Zap
Ram Rider Lava Hound
Barbarian Barrel
Royal Recruits Bomb Tower Magic Archer
The Log
Royal Recruits Ram Rider
Earthquake
Bomb Tower
Arrows
Royal Recruits Lava Hound
Royal Delivery
Royal Recruits Magic Archer Ram Rider Lava Hound
Fireball
Bomb Tower Magic Archer Ram Rider Lava Hound
Poison
Royal Recruits Bomb Tower Magic Archer Lava Hound
Lightning
Ice Golem Bomb Tower Magic Archer Ram Rider Monk
Rocket
Bomb Tower Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Bomb Tower Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Delivery Bomb Tower Magic Archer Ram Rider Monk Royal Recruits Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Royal Delivery Bomb Tower Magic Archer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Recruits
Ice Golem Magic Archer Ram Rider
Ice Golem
Royal Recruits Magic Archer Ram Rider
Bomb Tower
Magic Archer
Ram Rider Royal Recruits Ice Golem Lava Hound
Ram Rider
Magic Archer Royal Recruits Ice Golem
Lava Hound
Magic Archer
Monk

Defense Synergies 2 7

Royal Delivery
Bomb Tower Royal Recruits Ice Golem Magic Archer Ram Rider
Royal Recruits
Royal Delivery
Ice Golem
Bomb Tower Royal Delivery Magic Archer
Bomb Tower
Royal Delivery Ice Golem Magic Archer
Magic Archer
Royal Delivery Ice Golem Bomb Tower Ram Rider
Ram Rider
Royal Delivery Magic Archer
Lava Hound
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Magic Archer Ram Rider
Bomb Tower Royal Delivery Royal Recruits Ram Rider Monk
Bomb Tower Ram Rider Royal Delivery Royal Recruits
Royal Recruits Bomb Tower Ram Rider Monk
Royal Delivery Royal Recruits Bomb Tower Monk
Royal Delivery Bomb Tower Magic Archer
Ram Rider Royal Delivery Bomb Tower Magic Archer
Royal Recruits Ice Golem Bomb Tower Magic Archer Ram Rider Monk
Royal Recruits Bomb Tower
Royal Delivery Royal Recruits Ice Golem
Royal Delivery Royal Recruits Ice Golem Bomb Tower Magic Archer Ram Rider
Royal Delivery Magic Archer Ram Rider
Royal Recruits Bomb Tower Royal Delivery Ram Rider
Bomb Tower Royal Delivery Royal Recruits Magic Archer
Royal Recruits Bomb Tower Ram Rider
Bomb Tower Monk Royal Delivery Royal Recruits Ram Rider
Bomb Tower Royal Delivery Royal Recruits
Royal Delivery Bomb Tower Royal Recruits Magic Archer Ram Rider
Royal Delivery Bomb Tower Royal Recruits Ice Golem Magic Archer Ram Rider
Royal Recruits Bomb Tower Ram Rider
Royal Recruits Royal Delivery Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Ice Golem
Royal Delivery Ice Golem Bomb Tower Magic Archer Monk
Royal Delivery Royal Recruits Ice Golem Bomb Tower Ram Rider
Royal Recruits Royal Delivery Ice Golem Ram Rider Monk
Royal Recruits Royal Delivery Ram Rider
Royal Delivery Ice Golem Bomb Tower Magic Archer Ram Rider Monk
Royal Delivery Royal Recruits Ice Golem Bomb Tower Ram Rider
Royal Delivery Royal Recruits Bomb Tower
Royal Delivery Royal Recruits Ice Golem Bomb Tower Magic Archer Monk
Royal Recruits Royal Delivery
Royal Recruits Bomb Tower
Royal Recruits Monk Royal Delivery
Royal Delivery Royal Recruits Ice Golem Bomb Tower Ram Rider
Royal Recruits Bomb Tower Magic Archer
Royal Recruits Royal Delivery Ice Golem Bomb Tower Magic Archer Monk
Royal Delivery Royal Recruits Ice Golem Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Ice Golem Monk
Monk Magic Archer Ram Rider
Magic Archer
Royal Recruits Ice Golem
Magic Archer
Ice Golem Magic Archer Ram Rider Monk
Magic Archer
Ice Golem Magic Archer Ram Rider
Monk Ram Rider
Monk Royal Recruits Magic Archer Ram Rider
Monk Magic Archer
Ice Golem Magic Archer
Magic Archer Monk
Ice Golem Magic Archer
Magic Archer
Magic Archer Royal Recruits
Monk
Magic Archer Monk
Magic Archer Monk
Magic Archer Monk
Monk
Royal Recruits Monk
Ice Golem Magic Archer
Magic Archer Ram Rider Monk
Magic Archer Ram Rider Monk
Magic Archer
Ice Golem Magic Archer
Magic Archer
Magic Archer Monk
Magic Archer Monk
Royal Recruits Magic Archer
Magic Archer Ram Rider Monk
Magic Archer
Ice Golem Magic Archer
Monk
Royal Recruits
Royal Recruits Magic Archer
Magic Archer
Royal Recruits Magic Archer Monk

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