My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Hog Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Rascals
The Log
Cannon Firecracker Rascals Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Rascals
Royal Delivery
Firecracker Rascals Mini P.E.K.K.A Hog Rider Boss Bandit
Fireball
Cannon Firecracker Rascals Hog Rider Boss Bandit
Poison
Cannon Firecracker Rascals Boss Bandit
Lightning
Cannon Mini P.E.K.K.A Boss Bandit
Rocket
Rascals Hog Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Mini P.E.K.K.A Hog Rider Rascals Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Cannon
Firecracker
Hog Rider Rascals Mini P.E.K.K.A
Rascals
Firecracker Hog Rider
Mini P.E.K.K.A
Arrows Firecracker Hog Rider The Log
Hog Rider
Arrows Firecracker The Log Rascals Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A
Boss Bandit

Defense Synergies 3 8

Arrows
Cannon Mini P.E.K.K.A
Cannon
The Log Arrows Firecracker Rascals Mini P.E.K.K.A
Firecracker
The Log Cannon Rascals Mini P.E.K.K.A
Rascals
Cannon Firecracker The Log
Mini P.E.K.K.A
The Log Arrows Cannon Firecracker
Hog Rider
The Log
Cannon Firecracker Mini P.E.K.K.A Rascals
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Mini P.E.K.K.A Cannon Firecracker Rascals The Log
Cannon Mini P.E.K.K.A Rascals
Cannon Mini P.E.K.K.A Firecracker Rascals
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Cannon Firecracker Rascals
Arrows Cannon Firecracker Rascals
Arrows Cannon Rascals The Log
Cannon Mini P.E.K.K.A Rascals
Cannon Firecracker Rascals Mini P.E.K.K.A
Arrows Cannon Firecracker Rascals The Log
Arrows Firecracker Rascals
Cannon Mini P.E.K.K.A Rascals The Log
Arrows Cannon Firecracker Rascals Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Rascals
Cannon Rascals Mini P.E.K.K.A The Log
Arrows Cannon Firecracker Rascals Mini P.E.K.K.A
Arrows Cannon Firecracker Rascals The Log
Arrows The Log Cannon Firecracker Rascals
Mini P.E.K.K.A Cannon
Rascals Arrows Cannon Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Rascals Mini P.E.K.K.A The Log
Mini P.E.K.K.A Rascals The Log
Cannon Rascals Mini P.E.K.K.A
Arrows Firecracker Rascals
Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Rascals
Firecracker Mini P.E.K.K.A The Log
Cannon
Rascals Mini P.E.K.K.A
Arrows The Log
Rascals Mini P.E.K.K.A Cannon
Cannon Firecracker Rascals
Rascals Firecracker Mini P.E.K.K.A The Log
Arrows Cannon Firecracker Rascals Mini P.E.K.K.A The Log
Arrows Cannon
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rascals The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Rascals The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Rascals Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker Rascals The Log
Firecracker
Firecracker The Log
Firecracker

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