My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Executioner Cannon Cart Ice Wizard Royal Ghost Fisherman Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Bandit
Giant Snowball
Goblins Mega Minion Wall Breakers Goblin Drill
Zap
Goblins Wall Breakers Goblin Drill Bandit
Barbarian Barrel
Goblins Wall Breakers Goblin Drill Bandit
The Log
Goblins Wall Breakers Goblin Drill Bandit
Earthquake
Elixir Collector Goblin Drill
Arrows
Goblins Wall Breakers Goblin Drill
Royal Delivery
Goblins Mega Minion Wall Breakers Goblin Drill Bandit
Fireball
Mega Minion Elixir Collector Wall Breakers Goblin Drill Bandit
Poison
Mega Minion Elixir Collector Goblin Drill
Lightning
Mega Minion Elixir Collector Bandit
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Mega Minion Bandit Goblin Drill Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Mega Minion

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Mega Minion
Mega Knight
Elixir Collector
Wall Breakers
Goblin Drill The Log Mega Knight
Goblin Drill
Wall Breakers Goblins The Log Bandit Mega Knight
The Log
Wall Breakers Goblin Drill Bandit Mega Knight
Bandit
Goblin Drill The Log Mega Knight
Mega Knight
Mega Minion Wall Breakers Goblin Drill The Log Bandit

Defense Synergies 0 11

Goblins
Mega Minion The Log Bandit
Mega Minion
Goblins Goblin Drill The Log Bandit Mega Knight
Elixir Collector
Wall Breakers
Goblin Drill
Mega Minion The Log
The Log
Goblins Mega Minion Goblin Drill Bandit Mega Knight
Bandit
Goblins Mega Minion The Log Mega Knight
Mega Knight
Mega Minion The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Goblins Mega Minion Goblin Drill The Log Bandit Mega Knight
Mega Knight Goblins Mega Minion Goblin Drill Bandit
Goblins Mega Minion Goblin Drill Bandit Mega Knight
The Log Mega Knight
The Log Goblins Mega Minion Bandit Mega Knight
Mega Minion
The Log Bandit Mega Knight
Goblins Goblin Drill
Goblins Bandit Mega Knight
Goblins Mega Minion Goblin Drill The Log Bandit Mega Knight
Mega Minion
Goblin Drill Mega Knight The Log Bandit
Mega Knight Goblins Mega Minion Goblin Drill The Log
Goblin Drill Bandit Mega Knight
Goblin Drill The Log Bandit Mega Knight
Mega Knight Goblins Goblin Drill
Mega Knight Goblins Mega Minion Goblin Drill The Log Bandit
Goblin Drill The Log Mega Minion Bandit Mega Knight
Goblin Drill
Mega Knight Goblins The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Bandit
Bandit Mega Minion The Log Mega Knight
Bandit Mega Knight Goblins The Log
Mega Knight The Log Bandit
Goblin Drill Bandit Mega Knight
Goblins Mega Minion Bandit
Mega Knight
Mega Knight Goblins Mega Minion The Log Bandit
Mega Minion Goblin Drill
Mega Knight Mega Minion
Mega Knight The Log
Mega Knight Bandit
Mega Knight
Goblins Mega Minion Goblin Drill The Log
Mega Knight Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log Bandit
The Log Bandit
Goblin Drill The Log Bandit
The Log
The Log Mega Knight
Mega Minion
The Log
The Log
The Log Bandit
Goblins
The Log Bandit
The Log Bandit
Bandit
The Log
Goblin Drill The Log Bandit
The Log Bandit Mega Knight
Mega Minion The Log Bandit Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
Goblin Drill The Log
The Log Mega Knight
Mega Minion
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit
Mega Minion
Mega Minion
The Log Bandit Mega Knight
Mega Knight
The Log
Bandit
Mega Minion
The Log
Mega Minion Mega Knight
The Log
Mega Minion Mega Knight
The Log
The Log Bandit Mega Knight

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