My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Knight Guards Executioner Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Guards Balloon Executioner Lumberjack
Fireball
Balloon Executioner Lumberjack
Poison
Guards Balloon Executioner
Lightning
Knight Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Tornado Freeze Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Guards Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Knight Guards Freeze Executioner Lumberjack
Knight
Balloon Executioner Zap Lumberjack
Guards
Zap Lumberjack
Tornado
Zap Executioner Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Zap Knight Freeze Lumberjack Tornado Executioner
Executioner
Knight Tornado Zap Balloon
Lumberjack
Balloon Zap Knight Guards

Defense Synergies 2 11

Zap
Knight Guards Tornado Executioner Lumberjack
Knight
Executioner Zap Tornado Lumberjack
Guards
Zap Executioner Lumberjack
Tornado
Executioner Zap Knight
Freeze
Lumberjack
Balloon
Executioner
Knight Tornado Zap Guards Lumberjack
Lumberjack
Zap Knight Guards Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Lumberjack Zap Knight Executioner
Tornado Lumberjack Knight Freeze Executioner
Lumberjack Knight Guards
Tornado Lumberjack
Tornado Freeze Zap Guards Executioner Lumberjack
Tornado Zap Freeze Executioner
Zap
Tornado Lumberjack
Knight Guards Tornado Lumberjack
Guards Executioner Zap Knight Tornado Freeze Lumberjack
Executioner Zap Tornado
Lumberjack Zap Knight Guards Freeze
Executioner Zap Guards Tornado Freeze Lumberjack
Knight Lumberjack
Tornado Zap Freeze Lumberjack
Knight Tornado Executioner Lumberjack
Zap Knight Guards Tornado Executioner Lumberjack
Zap Tornado Freeze Executioner Knight Guards Lumberjack
Tornado Lumberjack
Knight Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Zap
Zap Knight Executioner Lumberjack
Guards Lumberjack Zap Knight
Guards Lumberjack Zap Knight Tornado
Knight Guards Executioner Lumberjack
Executioner Zap Tornado Freeze
Guards Knight Lumberjack
Knight Lumberjack
Zap Freeze Knight Tornado
Guards
Knight Guards Lumberjack
Zap Guards Tornado
Knight Guards Executioner Lumberjack
Executioner
Guards Zap Knight Tornado Freeze Executioner Lumberjack
Executioner Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Freeze
Zap Tornado Executioner
Knight Guards Freeze
Executioner Zap
Executioner Zap Tornado Freeze
Tornado Executioner
Zap Tornado Freeze Executioner
Zap Tornado
Guards Tornado Lumberjack
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Freeze
Zap
Zap Executioner
Executioner
Tornado Freeze
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap Guards Freeze
Zap
Zap Freeze
Zap Guards Freeze
Zap Tornado Executioner
Freeze
Knight Executioner Lumberjack
Zap Executioner
Zap Tornado
Executioner
Zap Guards Tornado Freeze
Zap Tornado Executioner
Zap Tornado Freeze Executioner

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