My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies X-Bow Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Night Witch
Giant Snowball
Zappies Night Witch
Zap
Zappies X-Bow Night Witch
Barbarian Barrel
Elite Barbarians Valkyrie Zappies X-Bow Royal Ghost Night Witch
The Log
Elite Barbarians Zappies X-Bow
Earthquake
Zappies X-Bow
Arrows
Zappies Night Witch
Royal Delivery
Elite Barbarians Valkyrie Zappies Royal Ghost Night Witch
Fireball
Elite Barbarians Zappies X-Bow Night Witch
Poison
Zappies X-Bow Night Witch
Lightning
Elite Barbarians Valkyrie X-Bow Night Witch
Rocket
Elite Barbarians Valkyrie X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Royal Ghost Valkyrie Zappies Night Witch Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Royal Ghost Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror X-Bow Night Witch
Elite Barbarians
Arrows Valkyrie Zappies Royal Ghost
Valkyrie
Elite Barbarians Zappies X-Bow Royal Ghost
Zappies
Elite Barbarians Valkyrie Royal Ghost
Mirror
Arrows X-Bow Royal Ghost Night Witch
X-Bow
Arrows Valkyrie Mirror
Royal Ghost
Elite Barbarians Valkyrie Zappies Mirror
Night Witch
Arrows Mirror

Defense Synergies 2 7

Arrows
Mirror Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Zappies Mirror X-Bow Night Witch
Zappies
Valkyrie Mirror
Mirror
Arrows Valkyrie Zappies Night Witch
X-Bow
Valkyrie
Royal Ghost
Night Witch
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies X-Bow
Elite Barbarians Valkyrie Zappies X-Bow Night Witch
Elite Barbarians Valkyrie Zappies Night Witch
Elite Barbarians Night Witch Valkyrie Zappies
Arrows Elite Barbarians Valkyrie X-Bow
Arrows Valkyrie Zappies X-Bow Royal Ghost Night Witch
Arrows Zappies X-Bow Night Witch
Arrows Valkyrie X-Bow
Zappies Elite Barbarians X-Bow Night Witch
Elite Barbarians Valkyrie Zappies Royal Ghost Night Witch
Valkyrie Arrows Zappies X-Bow Royal Ghost Night Witch
Arrows Zappies Night Witch
Night Witch Elite Barbarians Valkyrie Zappies X-Bow
Valkyrie Arrows Zappies X-Bow Royal Ghost Night Witch
Elite Barbarians Zappies X-Bow
Elite Barbarians Zappies X-Bow
Arrows Elite Barbarians Valkyrie Zappies X-Bow Night Witch
Arrows Elite Barbarians Valkyrie Zappies X-Bow Royal Ghost Night Witch
Arrows Valkyrie Zappies Royal Ghost
Elite Barbarians Zappies
Valkyrie Royal Ghost Arrows Elite Barbarians Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Zappies X-Bow Royal Ghost
Arrows Elite Barbarians Valkyrie X-Bow Royal Ghost
Zappies Elite Barbarians Valkyrie
Valkyrie Elite Barbarians Zappies X-Bow Night Witch
Elite Barbarians Valkyrie Zappies Night Witch
Arrows Zappies
Elite Barbarians Valkyrie Zappies Night Witch
Elite Barbarians Valkyrie Zappies
Elite Barbarians Valkyrie Zappies X-Bow
Zappies
Elite Barbarians Valkyrie Zappies
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Zappies Night Witch
Valkyrie Zappies
Elite Barbarians Zappies Valkyrie X-Bow Night Witch
Arrows Valkyrie Elite Barbarians Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie X-Bow Royal Ghost
Arrows X-Bow Royal Ghost
Arrows X-Bow
Arrows Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows X-Bow
Arrows X-Bow
Elite Barbarians X-Bow Night Witch
Arrows Valkyrie X-Bow
Arrows
Elite Barbarians
Arrows X-Bow
Arrows Elite Barbarians X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Night Witch
Arrows X-Bow
Arrows Valkyrie X-Bow
X-Bow Night Witch
Arrows
X-Bow
Arrows X-Bow
Arrows Valkyrie
Arrows X-Bow Royal Ghost
Arrows X-Bow
Arrows X-Bow
Elite Barbarians Arrows X-Bow Night Witch
Zappies
Elite Barbarians Night Witch
Arrows X-Bow Night Witch
Arrows Zappies
Arrows
Zappies X-Bow Night Witch
Arrows Zappies
Arrows
Valkyrie
Arrows
Arrows
Elite Barbarians
Elite Barbarians Zappies
Zappies
X-Bow Royal Ghost

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