My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards
Giant Snowball
Cannon Guards Princess
Zap
Cannon Royal Giant Guards Princess
Barbarian Barrel
Cannon Elite Barbarians Guards Executioner Princess
The Log
Cannon Royal Giant Elite Barbarians Guards Princess
Earthquake
Cannon Elixir Collector Guards
Arrows
Guards Princess
Royal Delivery
Elite Barbarians Guards Executioner Princess
Fireball
Cannon Elite Barbarians Elixir Collector Executioner Princess
Poison
Cannon Elixir Collector Guards Executioner Princess
Lightning
Cannon Elite Barbarians Elixir Collector Executioner
Rocket
Elite Barbarians Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Guards Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Princess Executioner Royal Giant Elite Barbarians Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Princess Executioner

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Elite Barbarians Rocket Guards Executioner Princess
Elite Barbarians
Royal Giant
Rocket
Royal Giant
Elixir Collector
Guards
Royal Giant
Executioner
Royal Giant
Princess
Royal Giant

Defense Synergies 0 5

Cannon
Rocket Guards Princess
Royal Giant
Elite Barbarians
Rocket
Cannon
Elixir Collector
Guards
Cannon Executioner Princess
Executioner
Guards
Princess
Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Executioner
Elite Barbarians Cannon Executioner
Cannon Rocket Elite Barbarians Executioner
Cannon Elite Barbarians Guards
Elite Barbarians Rocket Princess
Cannon Guards Executioner
Rocket Cannon Executioner Princess
Rocket Cannon
Cannon Elite Barbarians Princess
Elite Barbarians Guards Cannon
Guards Executioner Cannon Princess
Executioner Princess
Cannon Elite Barbarians Rocket Guards
Rocket Executioner Cannon Guards Princess
Elite Barbarians Cannon
Rocket Cannon Elite Barbarians
Cannon Elite Barbarians Executioner
Cannon Elite Barbarians Guards Executioner
Executioner Cannon Guards Princess
Cannon Elite Barbarians
Cannon Elite Barbarians Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Elite Barbarians Rocket Executioner
Guards Elite Barbarians Rocket
Rocket Guards Elite Barbarians
Cannon Elite Barbarians Guards Executioner
Rocket Executioner Princess
Rocket Guards Elite Barbarians
Elite Barbarians
Rocket Elite Barbarians
Cannon Guards
Elite Barbarians Guards
Rocket Elite Barbarians Guards
Elite Barbarians Rocket Cannon Guards Executioner
Cannon Executioner Princess
Elite Barbarians Guards Rocket Executioner
Executioner Cannon Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Guards
Executioner Princess
Rocket
Rocket Guards
Rocket Executioner
Executioner Rocket Princess
Executioner Princess
Executioner Princess
Rocket Elite Barbarians Guards
Rocket Princess
Rocket Executioner Princess
Rocket Elite Barbarians Executioner Princess
Rocket Princess
Princess Elite Barbarians
Rocket Executioner Princess
Rocket Executioner Princess
Rocket
Rocket
Rocket Executioner Princess
Rocket Princess
Rocket
Rocket Princess
Rocket
Rocket
Executioner Princess
Executioner Princess
Princess
Rocket
Elite Barbarians Executioner Princess
Rocket Guards
Elite Barbarians
Rocket
Rocket Princess
Rocket Princess
Rocket Guards Princess
Rocket Executioner Princess
Rocket Executioner Princess
Executioner Princess
Rocket
Elite Barbarians Executioner
Elite Barbarians Rocket Guards Princess
Rocket Executioner Princess
Rocket Executioner Princess

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