My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs Skeleton Army Balloon Prince
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Skeleton Army Witch Balloon
Zap
Goblin Gang Royal Hogs Skeleton Army Witch Balloon Prince
Barbarian Barrel
Goblin Gang Royal Hogs Skeleton Army Witch
The Log
Goblin Gang Hog Rider Royal Hogs Skeleton Army Witch Prince
Earthquake
Goblin Gang Hog Rider Royal Hogs Skeleton Army Witch
Arrows
Goblin Gang Royal Hogs Skeleton Army Witch
Royal Delivery
Goblin Gang Hog Rider Royal Hogs Skeleton Army Witch Balloon Prince Bowler
Fireball
Goblin Gang Hog Rider Royal Hogs Skeleton Army Witch Balloon Bowler
Poison
Goblin Gang Royal Hogs Skeleton Army Witch Balloon
Lightning
Witch Balloon Prince Bowler
Rocket
Hog Rider Royal Hogs Witch Balloon Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Hog Rider Royal Hogs Witch Balloon Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Hog Rider Royal Hogs

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Hogs Balloon Prince Bowler
Hog Rider
Goblin Gang Witch Balloon Prince Bowler
Royal Hogs
Goblin Gang Bowler
Skeleton Army
Witch
Hog Rider Prince Bowler
Balloon
Goblin Gang Hog Rider
Prince
Goblin Gang Hog Rider Witch Bowler
Bowler
Goblin Gang Hog Rider Royal Hogs Witch Prince

Defense Synergies 0 6

Goblin Gang
Skeleton Army Prince
Hog Rider
Royal Hogs
Skeleton Army
Goblin Gang Prince
Witch
Prince Bowler
Balloon
Prince
Goblin Gang Skeleton Army Witch Bowler
Bowler
Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Skeleton Army Goblin Gang Witch Prince
Goblin Gang Skeleton Army Witch Prince Bowler
Skeleton Army Witch Prince Goblin Gang Bowler
Skeleton Army Prince Bowler
Goblin Gang Skeleton Army Bowler
Goblin Gang Witch
Bowler
Witch Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince Bowler
Goblin Gang Skeleton Army Witch Bowler
Goblin Gang Witch
Skeleton Army Prince Bowler Goblin Gang Witch
Skeleton Army Bowler Goblin Gang Witch Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Prince Bowler
Goblin Gang Skeleton Army Witch Prince Bowler
Goblin Gang Skeleton Army Witch Prince Bowler
Witch Bowler
Prince
Goblin Gang Skeleton Army Bowler Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch Prince Bowler
Goblin Gang Prince Bowler
Goblin Gang Skeleton Army Witch Prince Bowler
Goblin Gang Skeleton Army Prince Bowler
Goblin Gang Skeleton Army Witch Prince Bowler
Goblin Gang Witch
Goblin Gang Skeleton Army Prince Witch Bowler
Skeleton Army Prince
Skeleton Army Witch Prince
Witch Goblin Gang Skeleton Army
Witch Prince Bowler
Skeleton Army Prince Bowler
Skeleton Army Prince Bowler Goblin Gang Witch
Skeleton Army Witch Bowler
Goblin Gang Skeleton Army Witch Prince Bowler
Bowler Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Prince
Bowler
Witch
Witch Bowler
Bowler
Goblin Gang Prince Bowler
Prince Bowler
Bowler
Prince
Witch Bowler
Bowler
Prince Bowler
Witch Bowler
Prince Bowler
Prince Bowler
Witch Bowler
Witch
Witch Bowler
Witch Prince Bowler
Witch
Witch
Bowler
Prince
Bowler
Goblin Gang Skeleton Army Witch Prince
Witch
Goblin Gang Prince Bowler
Bowler
Prince
Goblin Gang Witch Bowler
Witch
Witch Prince Bowler

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