My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Guards
Giant Snowball
Skeletons Skeleton Barrel Guards Electro Dragon Lumberjack
Zap
Skeletons Skeleton Barrel Guards
Barbarian Barrel
Skeletons Skeleton Barrel Guards Lumberjack
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A Guards Lumberjack
Earthquake
Skeletons Guards
Arrows
Skeletons Skeleton Barrel Guards
Royal Delivery
Skeletons Skeleton Barrel Mini P.E.K.K.A Guards Electro Dragon Lumberjack
Fireball
Skeleton Barrel Electro Dragon Lumberjack
Poison
Skeleton Barrel Guards Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Guards Poison Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Guards Mini P.E.K.K.A Poison Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Barrel Guards Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Mini P.E.K.K.A Guards Poison Golem Lumberjack
Mini P.E.K.K.A
Skeleton Barrel Golem Lumberjack
Guards
Skeleton Barrel Lumberjack
Poison
Golem Skeleton Barrel Electro Dragon
Electro Dragon
Golem Poison
Golem
Poison Electro Dragon Skeleton Barrel Mini P.E.K.K.A Lumberjack
Lumberjack
Skeleton Barrel Mini P.E.K.K.A Guards Golem

Defense Synergies 0 10

Skeletons
Mini P.E.K.K.A Poison Electro Dragon Lumberjack
Skeleton Barrel
Mini P.E.K.K.A
Skeletons Guards Electro Dragon
Guards
Mini P.E.K.K.A Poison Electro Dragon Lumberjack
Poison
Skeletons Guards
Electro Dragon
Skeletons Mini P.E.K.K.A Guards Lumberjack
Golem
Lumberjack
Skeletons Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon
Mini P.E.K.K.A Lumberjack Skeletons Electro Dragon
Mini P.E.K.K.A Lumberjack Skeletons Electro Dragon
Mini P.E.K.K.A Lumberjack Skeletons Guards Electro Dragon
Mini P.E.K.K.A Poison Lumberjack
Skeletons Guards Electro Dragon Lumberjack
Poison Electro Dragon
Skeleton Barrel Poison Electro Dragon
Mini P.E.K.K.A Skeletons Lumberjack
Guards Skeletons Mini P.E.K.K.A Lumberjack
Guards Poison Skeletons Electro Dragon Lumberjack
Poison Electro Dragon
Mini P.E.K.K.A Lumberjack Skeletons Guards Electro Dragon
Mini P.E.K.K.A Guards Poison Electro Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Skeletons Mini P.E.K.K.A Poison Electro Dragon Lumberjack
Guards Electro Dragon Lumberjack
Poison Guards Electro Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Guards Poison Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Skeletons
Poison Skeleton Barrel Mini P.E.K.K.A Electro Dragon Lumberjack
Guards Lumberjack Skeletons Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Lumberjack
Skeletons Mini P.E.K.K.A Guards Lumberjack
Poison Skeletons Skeleton Barrel Electro Dragon
Mini P.E.K.K.A Guards Skeletons Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Dragon Skeletons Mini P.E.K.K.A Poison
Skeletons Guards
Mini P.E.K.K.A Guards Electro Dragon Lumberjack
Guards Poison
Mini P.E.K.K.A Skeletons Guards Lumberjack
Electro Dragon
Guards Electro Dragon Skeletons Mini P.E.K.K.A Poison Lumberjack
Poison Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Guards Electro Dragon
Poison Skeleton Barrel Electro Dragon
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Guards Poison
Poison
Poison Skeleton Barrel Electro Dragon
Poison
Poison Skeleton Barrel Electro Dragon
Poison Skeleton Barrel Electro Dragon
Mini P.E.K.K.A Guards Poison Electro Dragon Lumberjack
Poison Skeleton Barrel Electro Dragon
Poison Electro Dragon
Poison Skeleton Barrel
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Poison
Skeleton Barrel Poison Electro Dragon
Skeleton Barrel Poison Electro Dragon
Poison
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Poison Electro Dragon
Skeleton Barrel Poison Electro Dragon
Poison
Poison
Skeleton Barrel Poison Electro Dragon
Poison Electro Dragon
Poison Skeleton Barrel Electro Dragon
Skeleton Barrel Poison Electro Dragon
Poison Skeleton Barrel
Poison Electro Dragon
Electro Dragon Skeleton Barrel Guards Poison
Mini P.E.K.K.A
Poison Electro Dragon
Poison Electro Dragon
Poison
Skeleton Barrel Guards Electro Dragon
Poison Electro Dragon
Poison Mini P.E.K.K.A Electro Dragon Lumberjack
Skeleton Barrel Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Guards Poison
Poison Electro Dragon
Poison Electro Dragon Skeleton Barrel

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