My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Guards Executioner
The Log
Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Tornado Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Guards Tornado

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Guards Executioner
Arrows
Fireball Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Tornado
Hog Rider
Ice Spirit Arrows Fireball Guards Tornado Executioner
Guards
Ice Spirit Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Tornado Executioner

Defense Synergies 3 9

Ice Spirit
Fireball Guards Tornado Executioner P.E.K.K.A
Arrows
Fireball Tornado P.E.K.K.A
Fireball
Tornado Ice Spirit Arrows
Hog Rider
Guards
Ice Spirit Executioner
Tornado
Fireball Executioner P.E.K.K.A Ice Spirit Arrows
Executioner
Tornado Ice Spirit Guards
P.E.K.K.A
Tornado Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
P.E.K.K.A Ice Spirit Executioner
Tornado P.E.K.K.A Executioner
P.E.K.K.A Guards
Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Tornado Guards Executioner
Tornado Ice Spirit Arrows Fireball Executioner
Arrows Fireball P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado Ice Spirit
Guards Executioner Arrows Fireball Tornado
Arrows Executioner Fireball Tornado
P.E.K.K.A Ice Spirit Fireball Guards
Fireball Executioner Ice Spirit Arrows Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Fireball P.E.K.K.A
Arrows Fireball Tornado Executioner P.E.K.K.A
Ice Spirit Arrows Fireball Guards Tornado Executioner
Arrows Tornado Executioner Ice Spirit Fireball Guards
P.E.K.K.A Tornado
Arrows Fireball Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Arrows Executioner
Guards P.E.K.K.A Ice Spirit
Guards P.E.K.K.A Fireball Tornado
P.E.K.K.A Guards Executioner
Arrows Fireball Executioner Ice Spirit Tornado
Guards P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Ice Spirit Fireball Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Fireball Guards Tornado
P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Ice Spirit Fireball Tornado Executioner P.E.K.K.A
Arrows Executioner Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Fireball Guards
Fireball Executioner Arrows
Arrows Fireball Executioner Ice Spirit Tornado
Arrows Tornado Executioner
Arrows Fireball Ice Spirit Tornado Executioner
Arrows Fireball Tornado
Fireball Guards Tornado
Arrows Fireball Tornado
Fireball Arrows Tornado Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Arrows Fireball Executioner
Arrows Fireball Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Ice Spirit Fireball Executioner
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Executioner
Ice Spirit Fireball Guards
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Ice Spirit Fireball Guards
Fireball Arrows Tornado Executioner
Arrows Fireball
Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Executioner P.E.K.K.A
Ice Spirit Fireball Guards Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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