My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Zappies Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Furnace Zappies Wall Breakers Guards Witch Lumberjack
Zap
Furnace Zappies Wall Breakers Guards Witch
Barbarian Barrel
Knight Furnace Zappies Wall Breakers Guards Witch Lumberjack
The Log
Furnace Zappies Wall Breakers Guards Witch Lumberjack
Earthquake
Furnace Zappies Guards Witch
Arrows
Furnace Zappies Wall Breakers Guards Witch
Royal Delivery
Knight Zappies Wall Breakers Guards Witch Lumberjack
Fireball
Furnace Zappies Wall Breakers Witch Lumberjack
Poison
Furnace Zappies Guards Witch
Lightning
Knight Furnace Witch Lumberjack
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Guards Furnace Zappies Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Guards

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Furnace Zappies Wall Breakers Guards Witch Lumberjack
Knight
Wall Breakers Zap Furnace Zappies Witch Lumberjack
Furnace
Zap Knight
Zappies
Zap Knight Wall Breakers Lumberjack
Wall Breakers
Knight Zap Zappies
Guards
Zap Lumberjack
Witch
Zap Knight Lumberjack
Lumberjack
Zap Knight Zappies Guards Witch

Defense Synergies 0 18

Zap
Knight Furnace Zappies Guards Witch Lumberjack
Knight
Zap Furnace Zappies Witch Lumberjack
Furnace
Zap Knight Zappies Guards Lumberjack
Zappies
Zap Knight Furnace Guards Lumberjack
Wall Breakers
Guards
Zap Furnace Zappies Witch Lumberjack
Witch
Zap Knight Guards Lumberjack
Lumberjack
Zap Knight Furnace Zappies Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Zappies
Lumberjack Zap Knight Furnace Zappies Witch
Furnace Witch Lumberjack Knight Zappies
Witch Lumberjack Knight Furnace Zappies Guards
Lumberjack
Zap Furnace Zappies Guards Lumberjack
Furnace Zap Zappies Witch
Zap
Zappies Witch Furnace Lumberjack
Knight Guards Zappies Lumberjack
Guards Witch Zap Knight Furnace Zappies Lumberjack
Zap Furnace Zappies Witch
Furnace Lumberjack Zap Knight Zappies Guards Witch
Zap Furnace Zappies Guards Witch Lumberjack
Knight Furnace Zappies Lumberjack
Zap Furnace Zappies Lumberjack
Knight Furnace Zappies Witch Lumberjack
Zap Knight Furnace Zappies Guards Witch Lumberjack
Zap Furnace Witch Knight Zappies Guards Lumberjack
Zappies Lumberjack
Knight Furnace Zappies Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Zap Furnace Zappies Witch
Zap Knight Lumberjack
Zappies Guards Lumberjack Zap Knight Furnace Witch
Guards Lumberjack Zap Knight Zappies
Knight Zappies Guards Witch Lumberjack
Furnace Zap Zappies Witch
Guards Knight Furnace Zappies Witch Lumberjack
Knight Zappies Lumberjack
Zap Knight Zappies Witch
Witch Zappies Guards
Knight Zappies Guards Witch Lumberjack
Zap Guards
Knight Zappies Guards Witch Lumberjack
Furnace Zappies Witch
Zappies Guards Witch Zap Knight Furnace Lumberjack
Zap Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap
Knight Guards
Zap Furnace
Zap Furnace Witch
Furnace Witch
Zap
Zap
Guards Lumberjack
Zap Knight
Zap
Knight
Zap Furnace
Zap Furnace Witch
Furnace
Zap
Zap Witch
Zap
Zap Furnace Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Furnace Witch
Zap Zappies Guards Witch
Zap
Zap Zappies
Zap Zappies Guards Witch
Zap Zappies Witch
Knight Lumberjack
Zap
Zap
Zap Zappies Guards Witch
Zap Zappies Witch
Zap Witch

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