My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace Baby Dragon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers Musketeer Furnace Baby Dragon
Zap
Archers Furnace Sparky
Barbarian Barrel
Archers Musketeer Furnace Sparky
The Log
Archers Musketeer Furnace Sparky
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Musketeer Baby Dragon Sparky
Fireball
Archers Musketeer Furnace Baby Dragon Sparky
Poison
Archers Musketeer Furnace Sparky
Lightning
Musketeer Furnace Baby Dragon Sparky
Rocket
Musketeer Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Fireball Musketeer Furnace Baby Dragon Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Archers Fireball Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Golem
Fireball
Mirror Golem Baby Dragon Sparky
Musketeer
Mirror Baby Dragon Golem
Furnace
Mirror Baby Dragon Golem Sparky
Mirror
Fireball Musketeer Furnace Sparky
Baby Dragon
Golem Archers Fireball Musketeer Furnace Sparky
Golem
Fireball Baby Dragon Archers Musketeer Furnace Sparky
Sparky
Fireball Furnace Mirror Baby Dragon Golem

Defense Synergies 2 8

Archers
Furnace Baby Dragon
Fireball
Mirror Musketeer
Musketeer
Fireball Furnace Mirror Baby Dragon
Furnace
Mirror Archers Musketeer Baby Dragon
Mirror
Fireball Furnace Musketeer Sparky
Baby Dragon
Archers Musketeer Furnace
Golem
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon Sparky
Sparky Musketeer Furnace
Furnace Sparky Archers Musketeer
Sparky Musketeer Furnace
Fireball Sparky
Fireball Archers Musketeer Furnace Baby Dragon
Musketeer Furnace Archers Fireball Baby Dragon
Fireball Musketeer Baby Dragon Sparky
Sparky Musketeer Furnace
Archers Musketeer Sparky
Archers Fireball Musketeer Furnace Baby Dragon
Musketeer Archers Fireball Furnace Baby Dragon
Furnace Sparky Fireball Musketeer
Fireball Sparky Furnace Baby Dragon
Sparky Furnace
Fireball Furnace Sparky
Sparky Fireball Musketeer Furnace
Fireball Archers Musketeer Furnace Baby Dragon
Furnace Baby Dragon Archers Fireball Musketeer
Sparky Musketeer
Archers Fireball Musketeer Furnace Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Furnace Sparky
Fireball Archers Musketeer Baby Dragon
Musketeer Furnace Sparky
Fireball Musketeer Sparky
Musketeer Sparky
Fireball Furnace Archers Musketeer Baby Dragon
Sparky Archers Fireball Musketeer Furnace
Sparky
Fireball Baby Dragon Sparky
Musketeer Sparky
Musketeer Sparky
Fireball
Fireball Sparky
Archers Fireball Musketeer Furnace Baby Dragon Sparky
Sparky Archers Fireball Musketeer Furnace Baby Dragon
Archers Fireball Musketeer Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Sparky
Fireball Musketeer Sparky
Fireball Furnace Baby Dragon Sparky
Fireball Musketeer Furnace Baby Dragon
Archers Musketeer Furnace Baby Dragon Sparky
Fireball Baby Dragon
Fireball
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Archers Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer Baby Dragon
Fireball Musketeer Furnace Baby Dragon Sparky
Fireball Musketeer Furnace Baby Dragon Sparky
Fireball Musketeer Furnace Baby Dragon Sparky
Fireball Sparky
Sparky
Archers Fireball Musketeer Baby Dragon Sparky
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Sparky
Fireball
Musketeer Sparky
Fireball Musketeer Baby Dragon
Fireball Furnace Baby Dragon Sparky
Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer Baby Dragon Sparky
Archers Fireball Musketeer Furnace Baby Dragon Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Fireball Sparky
Archers Fireball Musketeer
Fireball Archers Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer Baby Dragon
Fireball Sparky
Musketeer Sparky
Fireball Musketeer Baby Dragon Sparky
Fireball Musketeer
Fireball Musketeer Baby Dragon Sparky

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