My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Night Witch
Giant Snowball
Archers Minions Guards Lumberjack Night Witch
Zap
Archers Minions Guards Night Witch
Barbarian Barrel
Archers Guards Hunter Lumberjack Night Witch
The Log
Archers Guards Hunter Lumberjack
Earthquake
Archers Guards
Arrows
Archers Minions Guards Night Witch
Royal Delivery
Archers Minions Guards Hunter Lumberjack Night Witch
Fireball
Archers Minions Hunter Lumberjack Night Witch
Poison
Archers Minions Guards Hunter Night Witch
Lightning
Hunter Lumberjack Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Guards Poison Hunter Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Guards Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem Lumberjack
Minions
Golem Lumberjack
Guards
Lumberjack
Poison
Golem Night Witch
Hunter
Golem Lumberjack
Golem
Poison Night Witch Archers Minions Hunter Lumberjack
Lumberjack
Archers Minions Guards Hunter Golem Night Witch
Night Witch
Golem Poison Lumberjack

Defense Synergies 1 8

Archers
Minions Guards Lumberjack
Minions
Archers Hunter Lumberjack
Guards
Hunter Archers Poison Lumberjack
Poison
Guards
Hunter
Guards Minions Lumberjack
Golem
Lumberjack
Archers Minions Guards Hunter
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Hunter Lumberjack Minions Night Witch
Hunter Lumberjack Archers Minions Night Witch
Hunter Lumberjack Night Witch Minions Guards
Poison Lumberjack
Archers Minions Guards Hunter Lumberjack Night Witch
Minions Hunter Archers Poison Night Witch
Poison
Hunter Minions Lumberjack Night Witch
Guards Archers Hunter Lumberjack Night Witch
Archers Minions Guards Poison Hunter Lumberjack Night Witch
Minions Hunter Archers Poison Night Witch
Hunter Lumberjack Night Witch Minions Guards
Minions Guards Poison Hunter Lumberjack Night Witch
Hunter Lumberjack
Hunter Lumberjack
Minions Poison Hunter Lumberjack Night Witch
Archers Minions Guards Hunter Lumberjack Night Witch
Poison Hunter Archers Minions Guards Lumberjack
Hunter Lumberjack
Archers Minions Guards Poison Hunter Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers
Poison Archers Hunter Lumberjack
Guards Lumberjack Minions Hunter
Guards Hunter Lumberjack Night Witch
Guards Hunter Lumberjack Night Witch
Poison Archers Minions Hunter
Guards Archers Minions Hunter Lumberjack Night Witch
Hunter Lumberjack
Minions Poison
Guards
Minions Guards Hunter Lumberjack
Guards Poison
Guards Hunter Lumberjack Night Witch
Archers
Guards Archers Minions Poison Hunter Lumberjack Night Witch
Minions Poison Archers Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison
Poison
Guards Poison
Poison
Poison Minions Hunter
Archers Poison
Poison Hunter
Poison
Minions Guards Poison Lumberjack Night Witch
Poison
Poison Archers
Poison Hunter
Minions Poison
Poison
Poison Hunter
Poison
Poison
Minions Night Witch
Archers Poison Hunter
Poison
Minions Poison Night Witch
Poison
Poison
Poison Hunter
Poison Hunter
Poison
Poison
Poison Archers Hunter Night Witch
Minions Guards Poison
Night Witch
Poison Hunter Night Witch
Poison
Poison
Archers Minions Guards Night Witch
Poison Archers Hunter
Poison Hunter Lumberjack
Poison
Poison
Minions Guards Poison
Poison
Poison

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