My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse
Giant Snowball
Musketeer Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Wizard Goblin Curse
The Log
Elixir Golem Musketeer Goblin Curse
Earthquake
Elixir Golem
Arrows
Goblin Curse
Royal Delivery
Elixir Golem Musketeer Valkyrie Wizard Boss Bandit
Fireball
Elixir Golem Musketeer Wizard Boss Bandit
Poison
Elixir Golem Musketeer Wizard Goblin Curse Boss Bandit
Lightning
Musketeer Valkyrie Wizard Boss Bandit
Rocket
Musketeer Valkyrie Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Goblin Curse Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Arrows Elixir Golem Musketeer Valkyrie Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Arrows Elixir Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Curse Elixir Golem
Elixir Golem
Arrows Musketeer Wizard Mirror
Musketeer
Valkyrie Elixir Golem Mirror
Valkyrie
Musketeer Wizard
Wizard
Elixir Golem Valkyrie
Mirror
Arrows Elixir Golem Musketeer
Goblin Curse
Arrows
Boss Bandit

Defense Synergies 2 4

Arrows
Mirror Valkyrie
Elixir Golem
Musketeer
Valkyrie Mirror
Valkyrie
Musketeer Arrows Wizard Mirror
Wizard
Valkyrie
Mirror
Arrows Musketeer Valkyrie
Goblin Curse
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Musketeer Valkyrie Goblin Curse
Musketeer Valkyrie Goblin Curse
Musketeer Valkyrie Goblin Curse
Arrows Valkyrie
Arrows Musketeer Valkyrie
Musketeer Arrows Wizard Goblin Curse
Arrows Musketeer Valkyrie
Musketeer Goblin Curse
Musketeer Valkyrie
Valkyrie Goblin Curse Arrows Musketeer Wizard
Arrows Musketeer Wizard Goblin Curse
Musketeer Valkyrie Wizard Goblin Curse
Valkyrie Wizard Arrows Goblin Curse
Goblin Curse
Goblin Curse
Wizard Arrows Musketeer Valkyrie
Arrows Valkyrie Musketeer Wizard
Arrows Valkyrie Wizard Musketeer Goblin Curse
Musketeer Goblin Curse
Valkyrie Wizard Arrows Musketeer Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Musketeer Valkyrie Wizard
Musketeer Valkyrie
Valkyrie Musketeer
Musketeer Valkyrie Goblin Curse
Arrows Wizard Musketeer Goblin Curse
Musketeer Valkyrie
Valkyrie Goblin Curse
Valkyrie
Musketeer Goblin Curse
Musketeer Valkyrie
Arrows Valkyrie
Valkyrie Wizard Goblin Curse
Wizard Musketeer Valkyrie Goblin Curse
Musketeer Valkyrie
Arrows Valkyrie Musketeer Wizard Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Goblin Curse
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie Goblin Curse
Arrows Wizard Musketeer Goblin Curse
Arrows Musketeer Wizard
Arrows Wizard Goblin Curse
Arrows Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard Goblin Curse
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Valkyrie Wizard Goblin Curse
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Goblin Curse Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer Goblin Curse
Arrows Musketeer Wizard Goblin Curse
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Wizard Goblin Curse
Musketeer
Arrows Musketeer Wizard Goblin Curse
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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