My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Zappies Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards Lava Hound
Giant Snowball
Spear Goblins Flying Machine Hog Rider Zappies Guards Lava Hound
Zap
Spear Goblins Flying Machine Zappies Guards Lava Hound
Barbarian Barrel
Spear Goblins Zappies Guards
The Log
Spear Goblins Hog Rider Zappies Guards
Earthquake
Spear Goblins Hog Rider Zappies Guards
Arrows
Spear Goblins Flying Machine Zappies Guards Lava Hound
Royal Delivery
Spear Goblins Flying Machine Hog Rider Zappies Guards Lava Hound
Fireball
Flying Machine Hog Rider Zappies Lava Hound
Poison
Spear Goblins Flying Machine Zappies Guards Lava Hound
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Fireball Flying Machine Hog Rider Zappies Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Guards Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Flying Machine Zappies
Fireball
Hog Rider Lava Hound The Log
Flying Machine
Lava Hound Spear Goblins Hog Rider Zappies
Hog Rider
Spear Goblins Fireball The Log Flying Machine Zappies Guards
Zappies
Spear Goblins Flying Machine Hog Rider Lava Hound
Guards
Hog Rider The Log Lava Hound
The Log
Hog Rider Fireball Guards
Lava Hound
Fireball Flying Machine Zappies Guards

Defense Synergies 1 11

Spear Goblins
Flying Machine Zappies Guards The Log
Fireball
The Log Zappies
Flying Machine
Spear Goblins Zappies Guards The Log
Hog Rider
Zappies
Spear Goblins Fireball Flying Machine Guards The Log
Guards
Spear Goblins Flying Machine Zappies The Log
The Log
Fireball Spear Goblins Flying Machine Zappies Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Flying Machine Zappies The Log
Flying Machine Zappies The Log
Zappies
Zappies Guards
Fireball The Log
Fireball The Log Spear Goblins Flying Machine Zappies Guards
Spear Goblins Fireball Flying Machine Zappies
Fireball Flying Machine The Log
Zappies
Guards Spear Goblins Zappies
Guards Spear Goblins Fireball Flying Machine Zappies The Log
Spear Goblins Fireball Flying Machine Zappies
Fireball Flying Machine Zappies Guards The Log
Fireball Zappies Guards The Log
Zappies
Fireball Zappies The Log
Fireball Zappies
Fireball Spear Goblins Flying Machine Zappies Guards The Log
The Log Spear Goblins Fireball Flying Machine Zappies Guards
Zappies
Spear Goblins Fireball Flying Machine Zappies Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Fireball Zappies
Fireball Flying Machine The Log
Zappies Guards Spear Goblins The Log
Guards Fireball Zappies The Log
Zappies Guards
Fireball Flying Machine Zappies
Guards Spear Goblins Fireball Flying Machine Zappies
Zappies
Spear Goblins Fireball Flying Machine Zappies The Log
Zappies Guards
Flying Machine Zappies Guards
Fireball Guards The Log
Fireball Zappies Guards
Fireball Flying Machine Zappies
Zappies Guards Spear Goblins Fireball Flying Machine The Log
Fireball Flying Machine Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine Guards The Log
Fireball The Log
Fireball Spear Goblins Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball Guards
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Spear Goblins Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Fireball Flying Machine Zappies Guards
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Spear Goblins Fireball Flying Machine Zappies Guards
Fireball Flying Machine Zappies
The Log Fireball
Fireball Flying Machine
The Log Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine Zappies Guards The Log
Fireball Flying Machine Zappies
Fireball Flying Machine The Log

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