My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Zappies Sparky
Barbarian Barrel
Tesla Elixir Golem Zappies Electro Wizard Sparky
The Log
Elixir Golem Zappies Sparky
Earthquake
Tesla Elixir Golem Zappies
Arrows
Zappies
Royal Delivery
Elixir Golem Zappies Electro Dragon Electro Wizard Sparky
Fireball
Tesla Elixir Golem Zappies Electro Dragon Electro Wizard Sparky
Poison
Elixir Golem Zappies Electro Dragon Electro Wizard Sparky
Lightning
Tesla Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tesla Zappies Electro Wizard Electro Dragon Lightning Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Tesla Zappies Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Lightning Zappies Electro Dragon Sparky
Zappies
Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Zappies Sparky
Lightning
Elixir Golem Electro Giant
Electro Giant
Lightning Sparky
Electro Wizard
Sparky
Sparky
Elixir Golem Electro Dragon Electro Giant Electro Wizard

Defense Synergies 0 5

Tesla
Zappies Electro Wizard
Elixir Golem
Zappies
Tesla Electro Giant Electro Wizard
Electro Dragon
Electro Wizard
Lightning
Electro Giant
Zappies
Electro Wizard
Tesla Zappies Electro Dragon
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Zappies Electro Dragon Electro Wizard Sparky
Sparky Tesla Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Lightning Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Lightning Sparky
Tesla Zappies Electro Dragon Electro Wizard
Tesla Lightning Electro Wizard Zappies Electro Dragon
Lightning Tesla Electro Dragon Electro Giant Electro Wizard Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Wizard Sparky
Electro Wizard Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Lightning Electro Wizard
Sparky Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Zappies Lightning Electro Giant Electro Wizard Sparky
Tesla Sparky Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Giant Electro Wizard Sparky
Electro Wizard Tesla Electro Dragon Lightning
Zappies Electro Dragon Lightning Electro Wizard Sparky
Lightning Tesla Zappies Electro Wizard Sparky
Tesla Zappies Sparky
Electro Giant Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Lightning Electro Wizard
Tesla Zappies Sparky
Electro Dragon Lightning Electro Wizard Zappies Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Lightning Electro Giant Electro Wizard
Lightning Tesla Zappies Sparky
Tesla Zappies Electro Dragon Electro Giant Sparky
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Lightning
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Sparky
Electro Dragon Electro Wizard
Lightning Electro Dragon Sparky
Lightning Sparky
Sparky
Electro Giant Electro Dragon
Sparky
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon Electro Wizard Sparky
Lightning Electro Dragon Electro Wizard Sparky
Lightning Electro Dragon
Lightning Sparky
Lightning Electro Dragon
Lightning Sparky
Lightning Electro Dragon Sparky
Lightning Electro Dragon Sparky
Lightning Sparky
Lightning Sparky
Lightning Electro Dragon Electro Wizard Sparky
Lightning Electro Dragon Electro Giant
Lightning Sparky
Lightning
Lightning Sparky
Lightning Electro Dragon
Electro Giant Electro Dragon Sparky
Electro Dragon Lightning Electro Wizard Sparky
Lightning Electro Dragon Sparky
Lightning Sparky
Lightning Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Lightning Electro Wizard Zappies Electro Giant
Lightning Sparky
Lightning Electro Dragon Sparky
Lightning Zappies Electro Dragon Electro Wizard Sparky
Sparky
Lightning Sparky
Lightning Electro Wizard Zappies Electro Dragon
Lightning Zappies Electro Dragon Electro Wizard
Lightning Electro Dragon Electro Wizard Sparky
Electro Dragon Lightning
Lightning Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Zappies Lightning Electro Wizard Sparky
Zappies Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Electro Giant Electro Wizard Sparky

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