My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Guards Clone
Giant Snowball
Three Musketeers Wall Breakers Guards Clone
Zap
Three Musketeers Wall Breakers Guards Clone
Barbarian Barrel
Knight Three Musketeers Wall Breakers Guards Clone
The Log
Three Musketeers Wall Breakers Guards Clone
Earthquake
Guards Clone
Arrows
Wall Breakers Guards Clone
Royal Delivery
Knight Three Musketeers Wall Breakers Guards Clone Bowler
Fireball
Three Musketeers Wall Breakers Clone Bowler
Poison
Three Musketeers Guards Clone
Lightning
Knight Three Musketeers Bowler
Rocket
Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards Clone Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Guards Clone Bowler Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Wall Breakers The Log
Rocket
Three Musketeers
Knight Guards Clone The Log
Wall Breakers
Knight The Log
Guards
Three Musketeers Clone The Log
Clone
Three Musketeers Guards Bowler
Bowler
Clone The Log
The Log
Knight Three Musketeers Wall Breakers Guards Bowler

Defense Synergies 1 6

Knight
Three Musketeers Bowler The Log
Rocket
The Log
Three Musketeers
Knight The Log
Wall Breakers
Guards
The Log
Clone
Bowler
The Log Knight
The Log
Bowler Knight Rocket Three Musketeers Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight The Log
Knight Three Musketeers The Log
Rocket Three Musketeers Bowler Knight
Three Musketeers Knight Guards Bowler
Rocket Bowler The Log
Bowler The Log Guards
Rocket Three Musketeers
Rocket Bowler The Log
Three Musketeers
Knight Guards Bowler
Guards Knight Bowler The Log
Three Musketeers
Bowler Knight Rocket Three Musketeers Guards The Log
Rocket Three Musketeers Bowler Guards The Log
Knight Three Musketeers
Rocket Three Musketeers Bowler The Log
Three Musketeers Knight Bowler
Knight Three Musketeers Guards Bowler The Log
The Log Knight Guards Bowler
Three Musketeers
Bowler Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Bowler
Knight Rocket Bowler The Log
Guards Knight Rocket Bowler The Log
Rocket Guards Bowler Knight The Log
Knight Three Musketeers Guards Bowler
Rocket Three Musketeers
Rocket Guards Knight Bowler
Knight
Rocket Knight The Log
Three Musketeers Guards
Knight Guards Bowler
Rocket Guards Bowler The Log
Rocket Bowler Knight Three Musketeers Guards
Three Musketeers Bowler
Guards Knight Rocket Three Musketeers Bowler The Log
Bowler The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards The Log
Bowler The Log
Rocket The Log
Knight Rocket Guards The Log
Rocket Bowler The Log
Rocket
Bowler The Log
The Log Bowler
The Log
Rocket Three Musketeers Guards Bowler
Rocket Knight Bowler The Log
Rocket
Rocket Knight Three Musketeers Bowler The Log
Rocket
The Log
Rocket Three Musketeers Bowler The Log
Rocket Three Musketeers Bowler The Log
Rocket Three Musketeers
Rocket
Rocket Three Musketeers Bowler The Log
Rocket Bowler The Log
Rocket Bowler The Log
Rocket
Rocket Bowler The Log
Rocket The Log
The Log Bowler
The Log Bowler
Bowler The Log
Rocket The Log
Rocket Guards
Bowler
Rocket The Log
Rocket
Rocket Bowler The Log
Rocket Guards
Rocket Three Musketeers
The Log
Knight Rocket Three Musketeers Bowler
The Log Bowler
Rocket
Three Musketeers
Rocket Guards Bowler The Log
Rocket
Rocket Bowler The Log

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