My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tombstone Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Graveyard
Giant Snowball
Spear Goblins Bomber Tombstone Graveyard
Zap
Spear Goblins Bomber Tombstone Graveyard
Barbarian Barrel
Spear Goblins Bomber Tombstone Valkyrie Bomb Tower Ice Wizard Graveyard
The Log
Spear Goblins Bomber Tombstone Graveyard
Earthquake
Spear Goblins Bomber Tombstone Bomb Tower Graveyard
Arrows
Spear Goblins Bomber Tombstone Graveyard
Royal Delivery
Spear Goblins Bomber Valkyrie Ice Wizard Graveyard
Fireball
Bomber Tombstone Bomb Tower Ice Wizard
Poison
Spear Goblins Bomber Tombstone Bomb Tower Ice Wizard Graveyard
Lightning
Tombstone Valkyrie Bomb Tower Ice Wizard
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Valkyrie Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Tombstone Earthquake Ice Wizard Valkyrie Bomb Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Tombstone Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Earthquake Graveyard
Bomber
Valkyrie Graveyard
Tombstone
Earthquake
Spear Goblins Graveyard
Valkyrie
Spear Goblins Graveyard Bomber
Bomb Tower
Ice Wizard
Graveyard
Graveyard
Valkyrie Spear Goblins Bomber Earthquake Ice Wizard

Defense Synergies 0 14

Spear Goblins
Tombstone Earthquake Valkyrie Bomb Tower Ice Wizard
Bomber
Tombstone Valkyrie
Tombstone
Spear Goblins Bomber Earthquake Ice Wizard
Earthquake
Spear Goblins Tombstone Bomb Tower Ice Wizard
Valkyrie
Spear Goblins Bomber Bomb Tower Ice Wizard
Bomb Tower
Spear Goblins Earthquake Valkyrie Ice Wizard
Ice Wizard
Spear Goblins Tombstone Earthquake Valkyrie Bomb Tower
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Bomber Tombstone Valkyrie
Bomb Tower Bomber Tombstone Valkyrie Ice Wizard
Bomb Tower Bomber Tombstone Valkyrie Ice Wizard
Bomb Tower Bomber Tombstone Valkyrie Ice Wizard
Bomber Tombstone Earthquake Valkyrie Bomb Tower
Spear Goblins Bomber Earthquake Valkyrie Bomb Tower Ice Wizard
Spear Goblins Tombstone Bomb Tower Ice Wizard
Earthquake Valkyrie Bomb Tower
Tombstone Bomb Tower Ice Wizard
Spear Goblins Bomber Valkyrie Ice Wizard
Valkyrie Ice Wizard Spear Goblins Bomber Tombstone Earthquake Bomb Tower
Spear Goblins Ice Wizard
Tombstone Bomb Tower Bomber Earthquake Valkyrie Ice Wizard
Bomber Valkyrie Bomb Tower Tombstone Earthquake
Tombstone Bomb Tower
Bomb Tower
Bomb Tower Bomber Tombstone Valkyrie
Tombstone Bomb Tower Spear Goblins Bomber Valkyrie Ice Wizard
Earthquake Valkyrie Bomb Tower Spear Goblins Bomber Tombstone Ice Wizard
Bomb Tower
Bomber Valkyrie Spear Goblins Earthquake Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Tombstone
Bomber Valkyrie Bomb Tower
Tombstone Spear Goblins Valkyrie Bomb Tower
Valkyrie
Tombstone Valkyrie
Bomb Tower Ice Wizard
Spear Goblins Tombstone Valkyrie Bomb Tower Ice Wizard
Valkyrie Bomb Tower
Spear Goblins Tombstone Valkyrie Bomb Tower
Tombstone
Tombstone Valkyrie Bomb Tower
Valkyrie
Tombstone Valkyrie Bomb Tower
Bomber Valkyrie Bomb Tower
Tombstone Spear Goblins Bomber Valkyrie Bomb Tower
Valkyrie Bomber Earthquake Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Ice Wizard
Earthquake
Earthquake Valkyrie
Bomber Earthquake Valkyrie
Spear Goblins Ice Wizard
Bomber Earthquake
Earthquake Ice Wizard
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake
Earthquake Spear Goblins Bomber
Earthquake
Earthquake
Bomber
Bomber Earthquake
Bomber Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Bomber Valkyrie Ice Wizard
Earthquake Ice Wizard
Ice Wizard
Bomber Earthquake
Earthquake
Earthquake Spear Goblins Tombstone
Ice Wizard
Valkyrie
Bomber Earthquake

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: