My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant Golem The Log Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Skeleton Army Prince
Giant Snowball
Royal Hogs Goblin Barrel Skeleton Army
Zap
Royal Hogs Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Royal Hogs Goblin Barrel Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army Prince
Earthquake
Royal Hogs Goblin Barrel Skeleton Army
Arrows
Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army Prince P.E.K.K.A Electro Wizard
Fireball
Royal Hogs Goblin Barrel Skeleton Army Electro Wizard
Poison
Royal Hogs Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Prince Electro Wizard
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard Royal Hogs Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Royal Hogs The Log Electro Wizard
Royal Hogs
Mini P.E.K.K.A Goblin Barrel The Log Electro Wizard
Goblin Barrel
Prince Royal Hogs Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel The Log Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Barrel The Log
The Log
Mini P.E.K.K.A Royal Hogs Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Royal Hogs Prince

Defense Synergies 4 7

Mini P.E.K.K.A
The Log Electro Wizard Skeleton Army
Royal Hogs
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Prince The Log Electro Wizard
Prince
The Log Skeleton Army Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army The Log Electro Wizard
Electro Wizard
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Electro Wizard The Log
Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Electro Wizard
Skeleton Army Prince The Log Electro Wizard
The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Prince The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince
Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Skeleton Army Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Prince P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Prince The Log
The Log
The Log
The Log
The Log
Mini P.E.K.K.A Prince Electro Wizard
Prince The Log Electro Wizard
The Log
Prince The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Electro Wizard
The Log
Prince The Log
Prince The Log
The Log
The Log
The Log Electro Wizard
Prince The Log
The Log
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log
Electro Wizard
P.E.K.K.A Prince
The Log
Electro Wizard Skeleton Army Prince
Electro Wizard
The Log
Mini P.E.K.K.A Prince Electro Wizard
The Log
Prince P.E.K.K.A
The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard

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