My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Skeleton Dragons Barbarians Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch Prince
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Dragons Skeleton Army Witch
Royal Delivery
Skeleton Dragons Barbarians Hog Rider Wizard Skeleton Army Witch Prince
Fireball
Skeleton Dragons Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Skeleton Dragons Barbarians Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Wizard Witch Prince
Rocket
Barbarians Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Skeleton Dragons Hog Rider Barbarians Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Skeleton Dragons Hog Rider Barbarians

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Hog Rider Prince
Barbarians
Hog Rider
Hog Rider
Skeleton Dragons Barbarians Wizard Rocket Witch Prince
Wizard
Hog Rider Prince
Rocket
Hog Rider
Skeleton Army
Witch
Hog Rider Prince
Prince
Skeleton Dragons Hog Rider Wizard Witch

Defense Synergies 0 8

Skeleton Dragons
Barbarians Skeleton Army Prince
Barbarians
Skeleton Dragons Skeleton Army
Hog Rider
Wizard
Skeleton Army Prince
Rocket
Skeleton Army
Skeleton Dragons Barbarians Wizard Prince
Witch
Prince
Prince
Skeleton Dragons Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Wizard
Barbarians Skeleton Army Skeleton Dragons Witch Prince
Barbarians Rocket Skeleton Army Witch Prince Skeleton Dragons
Barbarians Skeleton Army Witch Prince Skeleton Dragons
Barbarians Rocket Skeleton Army Prince
Skeleton Army Skeleton Dragons
Skeleton Dragons Rocket Wizard Witch
Rocket Skeleton Dragons Barbarians
Barbarians Witch Skeleton Army Prince
Skeleton Army Barbarians Prince
Skeleton Dragons Barbarians Skeleton Army Witch Wizard
Skeleton Dragons Wizard Witch
Barbarians Skeleton Army Prince Skeleton Dragons Wizard Rocket Witch
Wizard Rocket Skeleton Army Skeleton Dragons Barbarians Witch Prince
Barbarians Skeleton Army Prince
Barbarians Rocket Skeleton Army Prince
Barbarians Wizard Skeleton Dragons Skeleton Army Witch Prince
Skeleton Dragons Barbarians Wizard Skeleton Army Witch Prince
Wizard Witch Skeleton Dragons Barbarians
Barbarians Prince
Skeleton Dragons Wizard Skeleton Army Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Prince
Skeleton Dragons Wizard Rocket Prince
Barbarians Skeleton Army Rocket Witch Prince
Rocket Skeleton Army Prince Barbarians
Barbarians Skeleton Army Witch Prince
Skeleton Dragons Wizard Rocket Witch
Rocket Skeleton Army Prince Barbarians Witch
Barbarians Skeleton Army Prince
Rocket Skeleton Dragons Barbarians Skeleton Army Witch Prince
Witch Skeleton Dragons Barbarians Skeleton Army
Barbarians Witch Prince
Rocket Skeleton Army Barbarians Prince
Barbarians Rocket Skeleton Army Prince Wizard Witch
Wizard Skeleton Dragons Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Skeleton Dragons Rocket Prince
Skeleton Dragons Barbarians Wizard Witch
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Barbarians Rocket Prince
Wizard Rocket Skeleton Dragons
Skeleton Dragons Wizard Rocket Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Rocket Prince
Rocket Skeleton Dragons Wizard Prince
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons Prince
Rocket Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Rocket
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Wizard Prince
Rocket Skeleton Dragons Wizard Witch
Rocket Skeleton Dragons Prince
Rocket Skeleton Dragons Wizard
Rocket Prince
Rocket Skeleton Dragons Barbarians
Skeleton Dragons Wizard Witch
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch Prince
Rocket Skeleton Dragons
Skeleton Dragons Wizard Witch
Rocket Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Prince
Rocket Wizard
Barbarians Rocket Skeleton Army Witch Prince
Rocket Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Rocket Prince
Skeleton Dragons Wizard
Rocket
Skeleton Dragons Prince
Skeleton Dragons Rocket Witch
Skeleton Dragons Rocket Witch
Rocket Witch Prince
Prince
Skeleton Dragons Wizard Rocket

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