My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Flying Machine Hog Rider Goblin Barrel Guards Witch
Zap
Flying Machine Goblin Barrel Guards Witch
Barbarian Barrel
Valkyrie Goblin Barrel Guards Witch
The Log
Hog Rider Goblin Barrel Guards Witch
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Flying Machine Goblin Barrel Guards Witch
Royal Delivery
Valkyrie Flying Machine Hog Rider Goblin Barrel Guards Witch P.E.K.K.A
Fireball
Flying Machine Hog Rider Goblin Barrel Witch
Poison
Flying Machine Guards Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Valkyrie Flying Machine Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Flying Machine Witch P.E.K.K.A
Flying Machine
Valkyrie Hog Rider P.E.K.K.A
Hog Rider
Arrows Valkyrie Flying Machine Goblin Barrel Guards Witch
Goblin Barrel
Valkyrie Arrows Hog Rider Guards P.E.K.K.A
Guards
Hog Rider Goblin Barrel
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Flying Machine Goblin Barrel Witch

Defense Synergies 0 8

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Flying Machine Witch P.E.K.K.A
Flying Machine
Valkyrie Guards P.E.K.K.A
Hog Rider
Goblin Barrel
Guards
Flying Machine Witch
Witch
Valkyrie Guards
P.E.K.K.A
Arrows Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine
P.E.K.K.A Valkyrie Flying Machine Witch
Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Flying Machine Guards
Arrows Flying Machine Witch
Arrows Valkyrie Flying Machine P.E.K.K.A
Witch P.E.K.K.A
Guards Valkyrie
Valkyrie Guards Witch Arrows Flying Machine
Arrows Flying Machine Witch
P.E.K.K.A Valkyrie Flying Machine Guards Witch
Valkyrie Arrows Guards Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Flying Machine Guards Witch
Arrows Valkyrie Witch Flying Machine Guards
P.E.K.K.A
Valkyrie Arrows Flying Machine Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch P.E.K.K.A
Arrows Valkyrie Flying Machine
Guards P.E.K.K.A Valkyrie Witch
Valkyrie Guards P.E.K.K.A
P.E.K.K.A Valkyrie Guards Witch
Arrows Flying Machine Witch
Guards P.E.K.K.A Valkyrie Flying Machine Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Flying Machine Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Flying Machine Guards Witch
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Guards Witch
Valkyrie Flying Machine Witch
Guards Witch Valkyrie Flying Machine P.E.K.K.A
Arrows Valkyrie Flying Machine Witch P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine Guards
Arrows Flying Machine
Arrows Flying Machine
Arrows Valkyrie Flying Machine Guards
Arrows Valkyrie
Arrows Flying Machine Witch
Arrows Flying Machine Witch
Arrows Flying Machine
Arrows Flying Machine
Guards
Arrows Valkyrie Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Witch
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Valkyrie Flying Machine Witch
Arrows
Arrows Flying Machine
Arrows Valkyrie Witch
Witch
Arrows Flying Machine Witch
Arrows Flying Machine Witch
Arrows
Arrows Flying Machine Witch
Flying Machine Guards Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Flying Machine Guards Witch
Arrows Flying Machine Witch
Arrows
Valkyrie Flying Machine
Arrows Flying Machine
Arrows
Flying Machine P.E.K.K.A
Flying Machine Guards Witch
Flying Machine Witch
Flying Machine Witch
P.E.K.K.A

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