My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Tesla Goblin Cage Zappies Mirror Clone Executioner Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Zap
Inferno Tower Prince Bandit
Barbarian Barrel
Valkyrie Inferno Tower Wizard Bandit
The Log
Prince Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Prince P.E.K.K.A Bandit
Fireball
Inferno Tower Wizard Bandit
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Prince Bandit
Rocket
Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Valkyrie Freeze Inferno Tower Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Valkyrie Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard P.E.K.K.A Bandit
Inferno Tower
Wizard
Valkyrie Rage Prince P.E.K.K.A Bandit
Rage
Wizard Prince
Freeze
Prince
Valkyrie Wizard Rage
P.E.K.K.A
Valkyrie Wizard
Bandit
Valkyrie Wizard

Defense Synergies 0 12

Valkyrie
Inferno Tower Wizard Freeze Prince P.E.K.K.A Bandit
Inferno Tower
Valkyrie Prince Bandit
Wizard
Valkyrie Freeze Prince P.E.K.K.A Bandit
Rage
Freeze
Valkyrie Wizard
Prince
Valkyrie Inferno Tower Wizard
P.E.K.K.A
Valkyrie Wizard
Bandit
Valkyrie Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Valkyrie Prince Bandit
Inferno Tower Prince P.E.K.K.A Valkyrie Freeze Bandit
Inferno Tower Prince P.E.K.K.A Valkyrie Bandit
Valkyrie Prince P.E.K.K.A
Freeze Valkyrie Bandit
Inferno Tower Wizard Freeze
Valkyrie Inferno Tower P.E.K.K.A Bandit
Inferno Tower P.E.K.K.A Prince
Valkyrie Inferno Tower Prince Bandit
Valkyrie Wizard Freeze Bandit
Inferno Tower Wizard
Inferno Tower Prince P.E.K.K.A Valkyrie Wizard Freeze Bandit
Valkyrie Wizard Freeze Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince Bandit
Inferno Tower Freeze Prince P.E.K.K.A Bandit
Wizard Valkyrie Inferno Tower Prince P.E.K.K.A
Valkyrie Wizard Prince Bandit
Valkyrie Wizard Freeze Bandit
P.E.K.K.A Inferno Tower Prince
Valkyrie Wizard Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Prince P.E.K.K.A Bandit
Bandit Valkyrie Wizard Prince
P.E.K.K.A Bandit Valkyrie Inferno Tower Prince
Valkyrie Prince P.E.K.K.A Inferno Tower Bandit
Inferno Tower P.E.K.K.A Valkyrie Prince Bandit
Wizard Freeze
Prince P.E.K.K.A Valkyrie Inferno Tower Bandit
Inferno Tower P.E.K.K.A Valkyrie Prince
Freeze P.E.K.K.A Valkyrie Inferno Tower Prince Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Prince
P.E.K.K.A Valkyrie Prince
Prince P.E.K.K.A Valkyrie Inferno Tower Wizard Bandit
Wizard Valkyrie
Inferno Tower Valkyrie Freeze Prince P.E.K.K.A
Valkyrie Inferno Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Bandit
Bandit
Bandit
Valkyrie Freeze Prince
Wizard Valkyrie
Wizard Freeze
Wizard
Wizard Freeze
Wizard Bandit
Prince
Valkyrie Wizard Prince Bandit
Wizard
Bandit
Freeze Bandit
Prince
Wizard Bandit
Wizard Bandit
Freeze
Wizard Prince Bandit
Valkyrie Wizard
Prince
Wizard
Prince
Freeze Valkyrie Wizard
Wizard Bandit
Wizard Prince Bandit
Bandit
Wizard
Wizard Freeze
Wizard Bandit
Freeze
P.E.K.K.A Prince
Wizard
Freeze Prince Bandit
Wizard
Freeze
Valkyrie Wizard Prince
Wizard
Prince P.E.K.K.A
Freeze
Freeze Prince Bandit

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