My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Lumberjack
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Wizard Skeleton Army Lumberjack
The Log
Battle Ram Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Wizard Skeleton Army P.E.K.K.A Lumberjack
Fireball
Battle Ram Wizard Skeleton Army Lumberjack
Poison
Wizard Skeleton Army
Lightning
Battle Ram Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tornado Battle Ram Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A The Log Lumberjack
Battle Ram
Zap The Log Tornado P.E.K.K.A Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Skeleton Army
Tornado
Zap Wizard P.E.K.K.A Battle Ram The Log
P.E.K.K.A
Zap Tornado Battle Ram Wizard The Log Lumberjack
The Log
Battle Ram Zap Tornado P.E.K.K.A Lumberjack
Lumberjack
Zap Battle Ram Wizard P.E.K.K.A The Log

Defense Synergies 3 13

Zap
Skeleton Army Tornado P.E.K.K.A The Log Lumberjack
Battle Ram
Wizard
Tornado Skeleton Army P.E.K.K.A The Log Lumberjack
Skeleton Army
Zap Wizard The Log Lumberjack
Tornado
Wizard P.E.K.K.A Zap The Log
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
P.E.K.K.A Zap Wizard Skeleton Army Tornado Lumberjack
Lumberjack
Zap Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Skeleton Army P.E.K.K.A Lumberjack Zap The Log
Skeleton Army Tornado P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Tornado P.E.K.K.A The Log Lumberjack
Skeleton Army Tornado The Log Zap Lumberjack
Tornado Zap Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Lumberjack
Skeleton Army Zap Wizard Tornado The Log Lumberjack
Zap Wizard Tornado
Skeleton Army P.E.K.K.A Lumberjack Zap Wizard The Log
Wizard Skeleton Army Zap Tornado P.E.K.K.A The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Tornado Zap P.E.K.K.A The Log Lumberjack
Wizard Skeleton Army Tornado P.E.K.K.A Lumberjack
Zap Wizard Skeleton Army Tornado The Log Lumberjack
Zap Wizard Tornado The Log Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Skeleton Army P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap P.E.K.K.A
Zap Wizard The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap The Log
Skeleton Army P.E.K.K.A Lumberjack Zap Tornado The Log
P.E.K.K.A Skeleton Army Lumberjack
Wizard Zap Tornado
Skeleton Army P.E.K.K.A Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Skeleton Army Tornado The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Zap Tornado The Log
Skeleton Army P.E.K.K.A Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Tornado P.E.K.K.A The Log Lumberjack
Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Army
Zap Wizard Tornado
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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