My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Royal Giant
Giant Snowball
Fire Spirit Bomber Bats Archers
Zap
Fire Spirit Bomber Bats Archers Royal Giant
Barbarian Barrel
Fire Spirit Bomber Archers Tesla
The Log
Fire Spirit Bomber Archers Royal Giant Mini P.E.K.K.A
Earthquake
Bomber Archers Tesla
Arrows
Fire Spirit Bomber Bats Archers
Royal Delivery
Fire Spirit Bomber Bats Archers Mini P.E.K.K.A
Fireball
Bomber Archers Tesla
Poison
Bomber Bats Archers
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Archers Tesla Mini P.E.K.K.A Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Archers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A
Bomber
Royal Giant Bats Mini P.E.K.K.A
Bats
Royal Giant Bomber Mini P.E.K.K.A
Archers
Royal Giant Mini P.E.K.K.A
Tesla
Royal Giant
Fire Spirit Bomber Bats Poison Archers
Mini P.E.K.K.A
Fire Spirit Bomber Bats Archers
Poison
Royal Giant

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A
Bomber
Bats Tesla Mini P.E.K.K.A
Bats
Bomber Tesla Mini P.E.K.K.A
Archers
Tesla Mini P.E.K.K.A
Tesla
Bomber Bats Archers Mini P.E.K.K.A Poison
Royal Giant
Mini P.E.K.K.A
Fire Spirit Bomber Bats Archers Tesla
Poison
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Mini P.E.K.K.A Bomber Bats Tesla
Tesla Mini P.E.K.K.A Fire Spirit Bomber Bats Archers
Tesla Mini P.E.K.K.A Bomber Bats
Bomber Mini P.E.K.K.A Poison
Fire Spirit Bomber Bats Archers Tesla
Bats Tesla Fire Spirit Archers Poison
Tesla Poison
Tesla Mini P.E.K.K.A
Fire Spirit Bomber Archers Tesla Mini P.E.K.K.A
Bats Archers Poison Bomber Tesla
Tesla Bats Archers Poison
Tesla Mini P.E.K.K.A Fire Spirit Bomber Bats
Fire Spirit Bomber Bats Tesla Mini P.E.K.K.A Poison
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Bomber Bats Mini P.E.K.K.A Poison
Fire Spirit Tesla Bomber Bats Archers
Poison Fire Spirit Bomber Bats Archers Tesla
Mini P.E.K.K.A Tesla
Bomber Fire Spirit Bats Archers Tesla Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla
Poison Bomber Archers Tesla Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Tesla
Tesla Mini P.E.K.K.A
Fire Spirit Poison Bats Archers Tesla
Mini P.E.K.K.A Bats Archers Tesla
Mini P.E.K.K.A Tesla
Bats Mini P.E.K.K.A Poison
Tesla
Bats Tesla Mini P.E.K.K.A
Poison
Mini P.E.K.K.A Tesla
Bomber Archers Tesla
Tesla Bomber Bats Archers Mini P.E.K.K.A Poison
Bats Poison Bomber Archers Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Bomber Poison Fire Spirit
Poison Fire Spirit Bats
Fire Spirit Bomber Archers Poison
Poison Fire Spirit
Poison
Fire Spirit Bats Mini P.E.K.K.A Poison
Poison
Poison Fire Spirit Archers
Poison Fire Spirit
Poison
Poison
Bomber Poison
Poison
Poison
Bomber Bats Mini P.E.K.K.A
Fire Spirit Bomber Archers Mini P.E.K.K.A Poison
Fire Spirit Bomber Poison
Poison
Poison
Poison
Poison Fire Spirit Bomber
Poison
Poison
Poison
Poison Fire Spirit Bats Archers
Bats Poison
Mini P.E.K.K.A
Poison Bomber
Poison
Poison
Fire Spirit Bats Archers
Poison Fire Spirit Archers
Poison Mini P.E.K.K.A
Bomber Poison
Poison
Bats Poison
Bats Poison
Poison

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