My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Goblin Giant Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Graveyard Lava Hound
Giant Snowball
Goblin Hut Three Musketeers Skeleton Army Graveyard Lava Hound
Zap
Goblin Hut Three Musketeers Skeleton Army Graveyard Lava Hound
Barbarian Barrel
Goblin Hut Three Musketeers Skeleton Army Magic Archer Graveyard
The Log
Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Graveyard
Earthquake
Goblin Hut Skeleton Army Graveyard
Arrows
Goblin Hut Skeleton Army Graveyard Lava Hound
Royal Delivery
Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Magic Archer Graveyard Lava Hound
Fireball
Goblin Hut Three Musketeers Skeleton Army Magic Archer Lava Hound
Poison
Goblin Hut Three Musketeers Skeleton Army Magic Archer Graveyard Lava Hound
Lightning
Mini P.E.K.K.A Goblin Hut Three Musketeers Magic Archer
Rocket
Goblin Hut Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Magic Archer Goblin Hut Graveyard Rocket Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Magic Archer Goblin Hut

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Goblin Hut Magic Archer Graveyard
Goblin Hut
Mini P.E.K.K.A Three Musketeers Magic Archer Graveyard Lava Hound
Rocket
Lava Hound
Three Musketeers
Goblin Hut Graveyard
Skeleton Army
Lava Hound
Magic Archer
Mini P.E.K.K.A Goblin Hut Lava Hound
Graveyard
Mini P.E.K.K.A Goblin Hut Three Musketeers Lava Hound
Lava Hound
Goblin Hut Rocket Skeleton Army Magic Archer Graveyard

Defense Synergies 0 5

Mini P.E.K.K.A
Goblin Hut Skeleton Army Magic Archer
Goblin Hut
Mini P.E.K.K.A Skeleton Army
Rocket
Three Musketeers
Skeleton Army
Mini P.E.K.K.A Goblin Hut Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Hut Three Musketeers
Mini P.E.K.K.A Goblin Hut Rocket Three Musketeers Skeleton Army
Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Magic Archer
Rocket Three Musketeers Goblin Hut Magic Archer
Rocket Magic Archer
Mini P.E.K.K.A Three Musketeers Goblin Hut Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Goblin Hut Magic Archer
Three Musketeers Goblin Hut Magic Archer
Mini P.E.K.K.A Goblin Hut Skeleton Army Rocket Three Musketeers
Rocket Three Musketeers Skeleton Army Mini P.E.K.K.A Goblin Hut Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Hut Three Musketeers
Rocket Skeleton Army Mini P.E.K.K.A Goblin Hut Three Musketeers
Three Musketeers Mini P.E.K.K.A Goblin Hut Skeleton Army
Goblin Hut Three Musketeers Skeleton Army Magic Archer
Goblin Hut Magic Archer
Mini P.E.K.K.A Goblin Hut Three Musketeers
Skeleton Army Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Hut
Mini P.E.K.K.A Rocket Magic Archer
Skeleton Army Mini P.E.K.K.A Goblin Hut Rocket
Mini P.E.K.K.A Rocket Skeleton Army
Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army
Rocket Goblin Hut Three Musketeers Magic Archer
Mini P.E.K.K.A Rocket Skeleton Army Goblin Hut
Mini P.E.K.K.A Skeleton Army
Rocket Mini P.E.K.K.A Goblin Hut Skeleton Army Magic Archer
Goblin Hut Three Musketeers Skeleton Army
Mini P.E.K.K.A Goblin Hut
Rocket Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army Three Musketeers
Three Musketeers Skeleton Army Magic Archer
Goblin Hut Skeleton Army Mini P.E.K.K.A Rocket Three Musketeers Magic Archer
Mini P.E.K.K.A Goblin Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Goblin Hut Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Mini P.E.K.K.A Three Musketeers
Rocket Magic Archer
Rocket Magic Archer
Rocket Goblin Hut Three Musketeers Magic Archer
Rocket Magic Archer
Goblin Hut Magic Archer
Rocket Goblin Hut Three Musketeers Magic Archer
Magic Archer Goblin Hut Rocket Three Musketeers
Rocket Three Musketeers
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Three Musketeers Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Magic Archer
Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Goblin Hut
Mini P.E.K.K.A
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Goblin Hut Rocket Skeleton Army Magic Archer
Rocket Three Musketeers Magic Archer
Mini P.E.K.K.A Rocket Three Musketeers Magic Archer
Magic Archer
Rocket
Three Musketeers
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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