My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon Witch Executioner Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Royal Hogs Baby Dragon Witch Lumberjack Ram Rider
Zap
Royal Hogs Witch Ram Rider
Barbarian Barrel
Wizard Royal Hogs Witch Executioner Lumberjack
The Log
Royal Hogs Witch Lumberjack Ram Rider
Earthquake
Royal Hogs Elixir Collector Witch
Arrows
Royal Hogs Witch
Royal Delivery
Wizard Royal Hogs Baby Dragon Witch Executioner Lumberjack Ram Rider
Fireball
Wizard Royal Hogs Elixir Collector Baby Dragon Witch Executioner Lumberjack Ram Rider
Poison
Wizard Royal Hogs Elixir Collector Witch Executioner
Lightning
Wizard Elixir Collector Baby Dragon Witch Executioner Lumberjack Ram Rider
Rocket
Wizard Royal Hogs Elixir Collector Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Lumberjack Wizard Royal Hogs Witch Executioner Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Baby Dragon Lumberjack Wizard Royal Hogs

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs Lumberjack Ram Rider
Royal Hogs
Wizard Executioner Lumberjack
Elixir Collector
Baby Dragon
Witch Lumberjack Ram Rider
Witch
Baby Dragon Lumberjack Ram Rider
Executioner
Royal Hogs
Lumberjack
Wizard Royal Hogs Baby Dragon Witch Ram Rider
Ram Rider
Wizard Baby Dragon Witch Lumberjack

Defense Synergies 0 6

Wizard
Lumberjack
Royal Hogs
Elixir Collector
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Lumberjack
Executioner
Lumberjack
Lumberjack
Wizard Baby Dragon Witch Executioner Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner Ram Rider
Lumberjack Witch Executioner Ram Rider
Witch Lumberjack Ram Rider Executioner
Witch Lumberjack Ram Rider
Lumberjack
Baby Dragon Executioner Lumberjack
Ram Rider Wizard Baby Dragon Witch Executioner
Baby Dragon Ram Rider
Witch Lumberjack
Lumberjack
Witch Executioner Wizard Baby Dragon Lumberjack Ram Rider
Executioner Wizard Baby Dragon Witch Ram Rider
Lumberjack Wizard Witch Ram Rider
Wizard Executioner Baby Dragon Witch Lumberjack
Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Witch Executioner Lumberjack
Wizard Baby Dragon Witch Executioner Lumberjack Ram Rider
Wizard Baby Dragon Witch Executioner Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Baby Dragon Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Wizard Baby Dragon Executioner Lumberjack
Lumberjack Witch Ram Rider
Lumberjack Ram Rider
Witch Executioner Lumberjack Ram Rider
Wizard Executioner Baby Dragon Witch Ram Rider
Witch Lumberjack Ram Rider
Lumberjack
Baby Dragon Witch
Witch
Witch Lumberjack
Wizard Witch Executioner Lumberjack Ram Rider
Wizard Baby Dragon Witch Executioner
Witch Baby Dragon Executioner Lumberjack
Executioner Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner Ram Rider
Baby Dragon
Wizard Executioner Baby Dragon
Wizard Executioner Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner Ram Rider
Wizard Ram Rider
Lumberjack
Wizard Ram Rider
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch Executioner
Witch
Wizard Baby Dragon Witch Executioner Ram Rider
Wizard Baby Dragon Witch Ram Rider
Baby Dragon
Wizard Baby Dragon Witch Executioner
Wizard Witch
Wizard
Wizard
Witch
Wizard Baby Dragon Witch Executioner Ram Rider
Wizard Baby Dragon Executioner Lumberjack
Wizard Baby Dragon Executioner
Executioner
Baby Dragon Witch
Witch Executioner
Baby Dragon Witch Executioner

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