My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Royal Hogs X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs Ram Rider
Giant Snowball
Goblin Gang Royal Hogs Ram Rider
Zap
Goblin Gang Royal Hogs X-Bow Ram Rider
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Royal Hogs X-Bow Ice Wizard
The Log
Goblin Gang Elite Barbarians Royal Hogs X-Bow Ram Rider
Earthquake
Goblin Gang Royal Hogs X-Bow
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Knight Goblin Gang Elite Barbarians Royal Hogs Ice Wizard Ram Rider
Fireball
Goblin Gang Elite Barbarians Royal Hogs X-Bow Ice Wizard Ram Rider
Poison
Goblin Gang Royal Hogs X-Bow Ice Wizard
Lightning
Knight Elite Barbarians X-Bow Ice Wizard Ram Rider
Rocket
Elite Barbarians Royal Hogs X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Ice Wizard Fireball Royal Hogs Ram Rider Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Ice Wizard Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang X-Bow Elite Barbarians Fireball Royal Hogs Ice Wizard Ram Rider
Goblin Gang
Knight Royal Hogs X-Bow
Elite Barbarians
Knight Fireball
Fireball
X-Bow Knight Elite Barbarians Royal Hogs Ram Rider
Royal Hogs
Knight Goblin Gang Fireball
X-Bow
Knight Fireball Goblin Gang Ice Wizard
Ice Wizard
Knight X-Bow Ram Rider
Ram Rider
Knight Fireball Ice Wizard

Defense Synergies 4 6

Knight
Goblin Gang X-Bow Ice Wizard Fireball
Goblin Gang
Knight X-Bow Ice Wizard
Elite Barbarians
Fireball
X-Bow Knight Ice Wizard Ram Rider
Royal Hogs
X-Bow
Knight Fireball Goblin Gang Ice Wizard
Ice Wizard
Knight Goblin Gang Fireball X-Bow
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow Ram Rider
Elite Barbarians Knight Goblin Gang X-Bow Ice Wizard Ram Rider
Goblin Gang Ram Rider Knight Elite Barbarians Ice Wizard
Elite Barbarians Knight Goblin Gang Ice Wizard Ram Rider
Elite Barbarians Fireball X-Bow
Goblin Gang Fireball X-Bow Ice Wizard
Ram Rider Goblin Gang Fireball X-Bow Ice Wizard
Fireball X-Bow Ram Rider
Goblin Gang Elite Barbarians X-Bow Ice Wizard
Knight Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Ice Wizard Knight Fireball X-Bow Ram Rider
Goblin Gang Fireball Ice Wizard Ram Rider
Knight Goblin Gang Elite Barbarians Fireball X-Bow Ice Wizard Ram Rider
Fireball Goblin Gang X-Bow
Elite Barbarians Knight Goblin Gang X-Bow Ram Rider
Goblin Gang Elite Barbarians Fireball X-Bow Ram Rider
Knight Goblin Gang Elite Barbarians Fireball X-Bow
Fireball Knight Goblin Gang Elite Barbarians X-Bow Ice Wizard Ram Rider
Knight Fireball Ice Wizard Ram Rider
Elite Barbarians Ram Rider
Goblin Gang Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball X-Bow
Fireball Knight Goblin Gang Elite Barbarians X-Bow
Goblin Gang Knight Elite Barbarians Ram Rider
Goblin Gang Knight Elite Barbarians Fireball X-Bow Ram Rider
Knight Goblin Gang Elite Barbarians Ram Rider
Fireball Goblin Gang Ice Wizard Ram Rider
Goblin Gang Knight Elite Barbarians Fireball Ice Wizard Ram Rider
Knight Elite Barbarians
Knight Elite Barbarians Fireball X-Bow
Goblin Gang
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Ram Rider
Fireball
Goblin Gang Elite Barbarians Knight Fireball X-Bow
Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball X-Bow Ice Wizard Ram Rider
Fireball X-Bow
Knight Fireball
Fireball
Fireball Ice Wizard Ram Rider
Fireball X-Bow Ice Wizard Ram Rider
Fireball X-Bow Ram Rider
Goblin Gang Elite Barbarians Fireball X-Bow
Knight Fireball X-Bow Ram Rider
Fireball
Knight Elite Barbarians Fireball
Fireball X-Bow
Elite Barbarians Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Ice Wizard
Fireball X-Bow Ice Wizard Ram Rider
Fireball X-Bow Ram Rider
Fireball X-Bow
Elite Barbarians Fireball X-Bow Ice Wizard
Fireball
Elite Barbarians Fireball
Fireball X-Bow
Fireball
Fireball
Goblin Gang Fireball X-Bow
Fireball Ice Wizard Ram Rider
Fireball
Fireball Knight Goblin Gang
Fireball
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball X-Bow

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