My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Mega Minion Hog Rider
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Goblin Gang Tesla
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Tesla Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Mega Minion Hog Rider
Fireball
Archers Minions Goblin Gang Tesla Mega Minion Hog Rider
Poison
Archers Minions Goblin Gang Mega Minion
Lightning
Tesla Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Mega Minion Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Mega Minion Mega Knight
Minions
Hog Rider Mega Knight
Goblin Gang
Hog Rider
Tesla
Mega Minion
Arrows Mega Knight
Hog Rider
Arrows Minions Goblin Gang Archers Mega Knight
Mega Knight
Minions Archers Arrows Mega Minion Hog Rider

Defense Synergies 2 11

Archers
Minions Goblin Gang Tesla Mega Minion Mega Knight
Arrows
Mega Knight Tesla Mega Minion
Minions
Archers Tesla Mega Knight
Goblin Gang
Tesla Archers
Tesla
Goblin Gang Archers Arrows Minions Mega Minion
Mega Minion
Archers Arrows Tesla Mega Knight
Hog Rider
Mega Knight
Arrows Archers Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Mega Minion
Minions Goblin Gang Tesla Mega Minion Mega Knight
Goblin Gang Tesla Mega Knight Archers Minions Mega Minion
Tesla Minions Goblin Gang Mega Minion Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Archers Minions Tesla Mega Minion Mega Knight
Minions Tesla Mega Minion Archers Arrows Goblin Gang
Arrows Tesla Mega Knight
Tesla Minions Goblin Gang
Goblin Gang Archers Tesla Mega Knight
Archers Minions Goblin Gang Arrows Tesla Mega Minion Mega Knight
Arrows Minions Tesla Mega Minion Archers Goblin Gang
Tesla Mega Knight Minions Goblin Gang
Mega Knight Arrows Minions Goblin Gang Tesla Mega Minion
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Arrows Minions Goblin Gang
Arrows Tesla Mega Knight Archers Minions Goblin Gang Mega Minion
Arrows Archers Minions Tesla Mega Minion Mega Knight
Tesla
Goblin Gang Mega Knight Archers Arrows Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Tesla
Archers Arrows Goblin Gang Tesla Mega Minion Mega Knight
Goblin Gang Mega Knight Minions
Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Mega Knight
Arrows Archers Minions Goblin Gang Tesla
Goblin Gang Archers Minions Tesla Mega Minion
Mega Knight Tesla
Mega Knight Minions Mega Minion
Goblin Gang Tesla Mega Minion
Mega Knight Minions Tesla Mega Minion
Mega Knight Arrows
Mega Knight Goblin Gang Tesla
Archers Tesla Mega Knight
Goblin Gang Tesla Archers Minions Mega Minion
Arrows Minions Mega Knight Archers Tesla Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Minions Mega Minion
Archers Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows
Archers Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Archers Arrows Mega Minion Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Mega Minion
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Minions Mega Minion
Mega Minion
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Minions Goblin Gang
Archers Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Minions Goblin Gang
Mega Knight

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