My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Flying Machine Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Flying Machine Hog Rider
Zap
Fire Spirit Cannon Flying Machine
Barbarian Barrel
Fire Spirit Knight Cannon Ice Wizard Magic Archer
The Log
Fire Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Knight Flying Machine Hog Rider Ice Wizard Magic Archer
Fireball
Cannon Flying Machine Hog Rider Ice Wizard Magic Archer
Poison
Cannon Flying Machine Ice Wizard Magic Archer
Lightning
Knight Cannon Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Cannon Ice Wizard Flying Machine Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Knight
Giant Snowball
Hog Rider Fire Spirit Knight Flying Machine Magic Archer
Knight
Hog Rider Fire Spirit Giant Snowball Flying Machine Ice Wizard Magic Archer
Cannon
Flying Machine
Giant Snowball Knight Hog Rider
Hog Rider
Fire Spirit Giant Snowball Knight Flying Machine Magic Archer
Ice Wizard
Knight
Magic Archer
Giant Snowball Knight Hog Rider

Defense Synergies 4 11

Fire Spirit
Knight Giant Snowball
Giant Snowball
Fire Spirit Knight Cannon Flying Machine Ice Wizard Magic Archer
Knight
Fire Spirit Cannon Ice Wizard Magic Archer Giant Snowball Flying Machine
Cannon
Knight Giant Snowball Flying Machine Ice Wizard Magic Archer
Flying Machine
Giant Snowball Knight Cannon Ice Wizard
Hog Rider
Ice Wizard
Knight Giant Snowball Cannon Flying Machine
Magic Archer
Knight Giant Snowball Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Flying Machine Magic Archer
Knight Cannon Flying Machine Ice Wizard
Cannon Fire Spirit Giant Snowball Knight Ice Wizard
Cannon Knight Ice Wizard
Fire Spirit Giant Snowball Cannon Flying Machine Ice Wizard Magic Archer
Giant Snowball Fire Spirit Cannon Flying Machine Ice Wizard Magic Archer
Cannon Flying Machine Magic Archer
Cannon Ice Wizard
Knight Fire Spirit Giant Snowball Cannon Ice Wizard
Ice Wizard Giant Snowball Knight Cannon Flying Machine Magic Archer
Giant Snowball Flying Machine Ice Wizard Magic Archer
Cannon Fire Spirit Giant Snowball Knight Flying Machine Ice Wizard
Fire Spirit Giant Snowball Cannon Magic Archer
Knight Cannon
Giant Snowball Cannon
Knight Cannon
Fire Spirit Cannon Giant Snowball Knight Flying Machine Ice Wizard Magic Archer
Giant Snowball Fire Spirit Knight Cannon Flying Machine Ice Wizard Magic Archer
Cannon
Fire Spirit Giant Snowball Knight Cannon Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball
Giant Snowball Knight Flying Machine Magic Archer
Knight
Knight
Knight Cannon
Fire Spirit Giant Snowball Flying Machine Ice Wizard Magic Archer
Knight Flying Machine Ice Wizard
Knight
Giant Snowball Knight Flying Machine Magic Archer
Cannon
Knight Flying Machine
Giant Snowball
Knight Cannon
Cannon Flying Machine Magic Archer
Knight Flying Machine Magic Archer
Giant Snowball Cannon Flying Machine Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine
Giant Snowball Flying Machine Ice Wizard Magic Archer
Flying Machine Magic Archer
Knight Flying Machine
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Flying Machine Ice Wizard Magic Archer
Fire Spirit Flying Machine Magic Archer
Fire Spirit Giant Snowball Flying Machine Ice Wizard Magic Archer
Giant Snowball Flying Machine
Fire Spirit Giant Snowball
Knight Flying Machine Magic Archer
Fire Spirit Giant Snowball Flying Machine Magic Archer
Flying Machine Fire Spirit Giant Snowball Knight Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer Flying Machine
Giant Snowball
Fire Spirit Giant Snowball Flying Machine Magic Archer
Fire Spirit Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Fire Spirit Ice Wizard Magic Archer
Giant Snowball Flying Machine Ice Wizard Magic Archer
Giant Snowball Flying Machine Magic Archer
Magic Archer
Fire Spirit Giant Snowball Flying Machine Ice Wizard Magic Archer
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Fire Spirit Flying Machine Magic Archer
Fire Spirit Giant Snowball Flying Machine Ice Wizard Magic Archer
Knight Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball
Flying Machine
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer

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