My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Witch Inferno Dragon
Zap
Minions Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Skeleton Army Witch Inferno Dragon
Fireball
Minions Skeleton Army Witch Inferno Dragon
Poison
Minions Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Fireball Valkyrie Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Skeleton Army Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Valkyrie Inferno Dragon
Fireball
Giant
Valkyrie
Minions Giant Witch
Giant
Minions Rage Fireball Valkyrie Witch
Rage
Minions Giant Witch
Skeleton Army
Witch
Rage Valkyrie Giant
Inferno Dragon
Minions

Defense Synergies 1 3

Minions
Valkyrie
Fireball
Valkyrie
Valkyrie
Minions Fireball Witch
Giant
Rage
Skeleton Army
Inferno Dragon
Witch
Valkyrie
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Skeleton Army Inferno Dragon Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Minions Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Minions Valkyrie
Minions Inferno Dragon Fireball Witch
Fireball Valkyrie
Witch Inferno Dragon Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Fireball
Minions Inferno Dragon Fireball Witch
Skeleton Army Minions Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Minions Witch
Skeleton Army Inferno Dragon
Skeleton Army Fireball Inferno Dragon
Minions Fireball Valkyrie Skeleton Army Witch
Fireball Minions Valkyrie Skeleton Army Witch
Valkyrie Witch Minions Fireball Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Valkyrie Inferno Dragon
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch Inferno Dragon
Fireball Minions Witch
Skeleton Army Minions Fireball Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Minions Fireball Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Minions Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Fireball Valkyrie Inferno Dragon
Minions Valkyrie Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fireball
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball
Fireball
Fireball
Fireball
Minions Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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