My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Fireball Hog Rider Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Golem
Elite Barbarians
Arrows Fireball Hog Rider Wizard The Log
Fireball
Arrows Hog Rider Golem Elite Barbarians The Log
Hog Rider
Arrows Fireball The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider Golem
Skeleton Army
Golem
Arrows Fireball Wizard The Log
The Log
Hog Rider Elite Barbarians Fireball Golem

Defense Synergies 1 6

Arrows
Fireball
Elite Barbarians
Wizard The Log
Fireball
The Log Arrows
Hog Rider
Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army
Wizard The Log
Golem
The Log
Fireball Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Elite Barbarians Skeleton Army The Log
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Arrows Elite Barbarians Fireball Skeleton Army The Log
Arrows Fireball Skeleton Army The Log
Arrows Fireball Wizard
Arrows Fireball The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Arrows Fireball Wizard The Log
Arrows Fireball Wizard
Skeleton Army Elite Barbarians Fireball Wizard The Log
Fireball Wizard Skeleton Army Arrows The Log
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball The Log
Wizard Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Elite Barbarians Wizard Skeleton Army The Log
Arrows Wizard The Log Fireball
Elite Barbarians
Wizard Skeleton Army Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Wizard The Log
Skeleton Army Elite Barbarians The Log
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army
Arrows Fireball Wizard
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Elite Barbarians
Skeleton Army Arrows Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army
Elite Barbarians Skeleton Army Fireball The Log
Arrows Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Elite Barbarians Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Fireball Skeleton Army
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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