My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner Inferno Dragon Lava Hound
Giant Snowball
Goblins Bats Archers Miner Inferno Dragon Lava Hound
Zap
Goblins Bats Archers Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers
Earthquake
Archers
Arrows
Goblins Bats Archers Lava Hound
Royal Delivery
Goblins Bats Archers Miner Inferno Dragon Lava Hound
Fireball
Archers Inferno Dragon Lava Hound
Poison
Bats Archers Lava Hound
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Archers Miner Inferno Dragon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Ice Golem Archers

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers Ice Golem
Bats
Ice Golem Miner Lava Hound Inferno Dragon
Archers
Ice Golem Goblins Miner Inferno Dragon Lava Hound
Ice Golem
Bats Archers Goblins Miner
Rocket
Miner Lava Hound
Miner
Goblins Bats Lava Hound Archers Ice Golem Rocket Inferno Dragon
Inferno Dragon
Lava Hound Bats Archers Miner
Lava Hound
Bats Miner Inferno Dragon Archers Rocket

Defense Synergies 1 5

Goblins
Archers Ice Golem
Bats
Ice Golem Inferno Dragon
Archers
Ice Golem Goblins
Ice Golem
Archers Goblins Bats Inferno Dragon
Rocket
Miner
Inferno Dragon
Bats Ice Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem
Inferno Dragon Goblins Bats
Rocket Goblins Bats Archers Inferno Dragon
Inferno Dragon Goblins Bats
Rocket
Goblins Bats Archers
Bats Rocket Inferno Dragon Archers
Rocket Ice Golem
Inferno Dragon Goblins
Goblins Archers Ice Golem Miner
Goblins Bats Archers Ice Golem
Inferno Dragon Bats Archers
Bats Rocket
Rocket Goblins Bats
Inferno Dragon
Rocket Inferno Dragon
Goblins Bats
Goblins Bats Archers
Bats Archers Ice Golem Inferno Dragon
Inferno Dragon
Goblins Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Ice Golem
Archers Ice Golem Rocket Miner Inferno Dragon
Goblins Bats Ice Golem Rocket
Rocket Bats Ice Golem
Inferno Dragon
Rocket Bats Archers Ice Golem
Rocket Goblins Bats Archers Ice Golem
Inferno Dragon
Rocket Goblins Bats Ice Golem Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Rocket
Rocket Ice Golem
Archers
Goblins Bats Archers Ice Golem Rocket Inferno Dragon
Bats Archers Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Miner
Rocket Miner
Ice Golem Rocket
Rocket
Bats Ice Golem Rocket
Archers
Ice Golem
Miner
Rocket Goblins Bats
Rocket Miner
Archers Rocket
Rocket Ice Golem Miner
Rocket
Ice Golem
Rocket
Rocket
Rocket
Bats Rocket
Rocket Archers
Rocket Miner
Rocket
Rocket
Rocket
Rocket
Ice Golem
Inferno Dragon
Miner
Miner
Rocket Miner
Bats Archers Ice Golem
Rocket Bats
Rocket Miner
Rocket
Rocket
Bats Archers Rocket
Rocket Archers
Miner Rocket
Ice Golem
Rocket
Bats Rocket
Bats Rocket
Rocket Miner

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