My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Battle Ram Elixir Collector Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Battle Ram Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Battle Ram Wall Breakers Skeleton Army Ram Rider
Giant Snowball
Spear Goblins Battle Ram Wall Breakers Skeleton Army Ram Rider
Zap
Spear Goblins Royal Giant Battle Ram Wall Breakers Skeleton Army Ram Rider
Barbarian Barrel
Spear Goblins Battle Ram Wall Breakers Skeleton Army
The Log
Spear Goblins Royal Giant Battle Ram Wall Breakers Skeleton Army Ram Rider
Earthquake
Spear Goblins Elixir Collector Skeleton Army
Arrows
Spear Goblins Wall Breakers Skeleton Army
Royal Delivery
Spear Goblins Battle Ram Wall Breakers Skeleton Army Ram Rider
Fireball
Battle Ram Elixir Collector Wall Breakers Skeleton Army Ram Rider
Poison
Spear Goblins Elixir Collector Skeleton Army
Lightning
Battle Ram Elixir Collector Ram Rider
Rocket
Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Skeleton Army Battle Ram Ram Rider Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Battle Ram Wall Breakers Ram Rider
Royal Giant
Spear Goblins The Log
Battle Ram
The Log Spear Goblins Wall Breakers
Elixir Collector
Wall Breakers
Spear Goblins Battle Ram The Log
Skeleton Army
The Log
Battle Ram Royal Giant Wall Breakers Ram Rider
Ram Rider
Spear Goblins The Log

Defense Synergies 0 4

Spear Goblins
Skeleton Army The Log
Royal Giant
Battle Ram
Elixir Collector
Wall Breakers
Skeleton Army
Spear Goblins The Log
The Log
Spear Goblins Skeleton Army Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army The Log
Skeleton Army The Log Spear Goblins
Ram Rider Spear Goblins
The Log Ram Rider
Skeleton Army
Skeleton Army Spear Goblins
Skeleton Army Spear Goblins The Log Ram Rider
Spear Goblins Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army The Log
Skeleton Army Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army
Spear Goblins Skeleton Army The Log Ram Rider
The Log Spear Goblins Ram Rider
Ram Rider
Skeleton Army Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
The Log
Skeleton Army Spear Goblins The Log Ram Rider
Skeleton Army The Log Ram Rider
Skeleton Army Ram Rider
Ram Rider
Skeleton Army Spear Goblins Ram Rider
Skeleton Army
Spear Goblins Skeleton Army The Log
Skeleton Army
Skeleton Army The Log
Skeleton Army Ram Rider
Skeleton Army
Skeleton Army Spear Goblins The Log
The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
The Log
Spear Goblins Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
The Log Ram Rider
The Log
The Log
Spear Goblins The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ram Rider
The Log Ram Rider
The Log
The Log
The Log
Spear Goblins Skeleton Army
Ram Rider
The Log
The Log
The Log
The Log

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