My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon Giant Skeleton Bandit
Giant Snowball
Goblins Goblin Gang Clone Witch Balloon
Zap
Goblins Goblin Gang Clone Witch Balloon Bandit
Barbarian Barrel
Goblins Goblin Gang Clone Witch Giant Skeleton Bandit
The Log
Goblins Goblin Gang Clone Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Clone Witch
Arrows
Goblins Goblin Gang Clone Witch
Royal Delivery
Goblins Goblin Gang Clone Witch Balloon Giant Skeleton Bandit
Fireball
Goblin Gang Clone Witch Balloon Bandit
Poison
Goblin Gang Clone Witch Balloon
Lightning
Witch Balloon Bandit
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Clone Bandit Fireball Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Gang Clone Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Clone Balloon Giant Skeleton Bandit
Fireball
Clone
Balloon Giant Skeleton Goblin Gang Witch
Witch
Clone Giant Skeleton Bandit
Balloon
Clone Goblin Gang Giant Skeleton Bandit
Giant Skeleton
Clone Goblin Gang Witch Balloon Bandit
Bandit
Goblin Gang Witch Balloon Giant Skeleton

Defense Synergies 0 7

Goblins
Giant Skeleton Bandit
Goblin Gang
Giant Skeleton Bandit
Fireball
Bandit
Clone
Witch
Giant Skeleton Bandit
Balloon
Giant Skeleton
Goblins Goblin Gang Witch
Bandit
Goblins Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Goblins Goblin Gang Witch Bandit
Goblin Gang Witch Goblins Giant Skeleton Bandit
Witch Goblins Goblin Gang Bandit
Fireball Giant Skeleton
Goblin Gang Fireball Goblins Bandit
Goblin Gang Fireball Witch
Fireball Giant Skeleton Bandit
Witch Goblins Goblin Gang
Goblin Gang Goblins Giant Skeleton Bandit
Goblins Goblin Gang Witch Fireball Giant Skeleton Bandit
Goblin Gang Fireball Witch
Goblin Gang Fireball Witch Giant Skeleton Bandit
Fireball Goblins Goblin Gang Witch
Goblin Gang Bandit
Goblin Gang Fireball Bandit
Goblins Goblin Gang Fireball Witch
Fireball Goblins Goblin Gang Witch Bandit
Witch Fireball Giant Skeleton Bandit
Goblin Gang Goblins Fireball Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Witch Giant Skeleton Bandit
Fireball Bandit Goblin Gang
Goblin Gang Giant Skeleton Bandit Goblins Witch
Goblin Gang Giant Skeleton Fireball Bandit
Giant Skeleton Goblin Gang Witch Bandit
Fireball Goblin Gang Witch
Goblin Gang Goblins Fireball Witch Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Goblins Fireball Witch Bandit
Witch Goblin Gang
Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Witch Bandit
Fireball Witch
Goblin Gang Witch Goblins Fireball Giant Skeleton
Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball
Fireball Witch
Witch
Fireball
Fireball Bandit
Goblins Goblin Gang Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Bandit
Fireball Witch Bandit
Fireball Bandit
Fireball Witch
Fireball Witch
Fireball
Fireball Bandit
Fireball
Giant Skeleton
Fireball
Goblin Gang Fireball Witch Bandit
Fireball Witch
Fireball
Fireball Goblin Gang
Fireball
Fireball Giant Skeleton
Goblin Gang Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Bandit

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