My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Archers Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Rascals Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Balloon
Giant Snowball
Fire Spirit Spear Goblins Bats Archers Cannon Balloon
Zap
Fire Spirit Spear Goblins Bats Archers Cannon Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Archers Cannon Rascals
The Log
Fire Spirit Spear Goblins Archers Cannon Rascals
Earthquake
Spear Goblins Archers Cannon
Arrows
Fire Spirit Spear Goblins Bats Archers Rascals
Royal Delivery
Fire Spirit Spear Goblins Bats Archers Rascals Balloon
Fireball
Archers Cannon Rascals Balloon
Poison
Spear Goblins Bats Archers Cannon Rascals Balloon
Lightning
Cannon Balloon
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Giant Snowball Archers Cannon Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Giant Snowball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Balloon
Spear Goblins
Giant Snowball Rascals Balloon
Bats
Balloon Rascals
Giant Snowball
Balloon Fire Spirit Spear Goblins Archers
Archers
Giant Snowball Balloon
Cannon
Rascals
Spear Goblins Bats Balloon
Balloon
Bats Giant Snowball Fire Spirit Spear Goblins Archers Rascals

Defense Synergies 0 16

Fire Spirit
Spear Goblins Giant Snowball
Spear Goblins
Fire Spirit Bats Giant Snowball Archers Cannon Rascals
Bats
Spear Goblins Giant Snowball Cannon Rascals
Giant Snowball
Fire Spirit Spear Goblins Bats Archers Cannon Rascals
Archers
Spear Goblins Giant Snowball Cannon Rascals
Cannon
Spear Goblins Bats Giant Snowball Archers Rascals
Rascals
Spear Goblins Bats Giant Snowball Archers Cannon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon
Bats Cannon Rascals
Cannon Fire Spirit Bats Giant Snowball Archers Rascals
Cannon Bats Rascals
Fire Spirit Spear Goblins Bats Giant Snowball Archers Cannon Rascals
Bats Giant Snowball Fire Spirit Spear Goblins Archers Cannon Rascals
Cannon Rascals
Cannon Rascals
Fire Spirit Spear Goblins Giant Snowball Archers Cannon Rascals
Bats Archers Spear Goblins Giant Snowball Cannon Rascals
Spear Goblins Bats Giant Snowball Archers Rascals
Cannon Fire Spirit Bats Giant Snowball Rascals
Fire Spirit Bats Giant Snowball Cannon Rascals
Cannon Rascals
Giant Snowball Cannon Rascals
Bats Cannon Rascals
Fire Spirit Cannon Spear Goblins Bats Giant Snowball Archers Rascals
Giant Snowball Fire Spirit Spear Goblins Bats Archers Cannon Rascals
Cannon
Rascals Fire Spirit Spear Goblins Bats Giant Snowball Archers Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Giant Snowball Archers
Giant Snowball Archers
Spear Goblins Bats Rascals
Bats Rascals
Cannon Rascals
Fire Spirit Bats Giant Snowball Archers Rascals
Rascals Spear Goblins Bats Archers
Rascals
Spear Goblins Bats Giant Snowball
Cannon
Bats Rascals
Giant Snowball
Rascals Cannon
Archers Cannon Rascals
Rascals Spear Goblins Bats Archers
Bats Giant Snowball Archers Cannon Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Rascals
Fire Spirit Giant Snowball
Fire Spirit Spear Goblins Bats Giant Snowball
Fire Spirit Archers
Fire Spirit Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball
Fire Spirit Giant Snowball Archers
Fire Spirit Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Bats
Fire Spirit Giant Snowball Archers
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball Archers
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Fire Spirit Spear Goblins Bats Archers
Fire Spirit Giant Snowball Archers
Rascals
Giant Snowball
Giant Snowball
Bats Giant Snowball Rascals
Bats Giant Snowball
Giant Snowball

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