My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess Lumberjack Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Witch Princess Lumberjack Ram Rider
Zap
Witch Princess Ram Rider Sparky
Barbarian Barrel
Wizard Witch Princess Lumberjack Sparky
The Log
Witch Princess Lumberjack Ram Rider Sparky
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Wizard Witch Princess Lumberjack Ram Rider Sparky
Fireball
Wizard Witch Princess Lumberjack Ram Rider Sparky
Poison
Wizard Witch Princess Sparky
Lightning
Wizard Witch Lumberjack Ram Rider Sparky
Rocket
Wizard Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Lumberjack Wizard Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Fireball Lumberjack Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Princess Ram Rider Sparky Mega Knight
Wizard
Lumberjack Ram Rider Sparky Mega Knight
Witch
Lumberjack Ram Rider Mega Knight
Princess
Fireball Sparky Mega Knight
Lumberjack
Wizard Witch Ram Rider Sparky Mega Knight
Ram Rider
Fireball Wizard Witch Lumberjack Mega Knight
Sparky
Fireball Wizard Princess Lumberjack
Mega Knight
Fireball Wizard Witch Princess Lumberjack Ram Rider

Defense Synergies 0 10

Fireball
Princess Lumberjack Ram Rider Mega Knight
Wizard
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Princess
Fireball Mega Knight
Lumberjack
Fireball Wizard Witch Ram Rider
Ram Rider
Fireball Lumberjack
Sparky
Mega Knight
Fireball Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider Sparky
Lumberjack Sparky Witch Ram Rider Mega Knight
Witch Lumberjack Ram Rider Sparky Mega Knight
Witch Lumberjack Sparky Ram Rider Mega Knight
Fireball Princess Lumberjack Sparky Mega Knight
Fireball Lumberjack Mega Knight
Ram Rider Fireball Wizard Witch Princess
Fireball Ram Rider Sparky Mega Knight
Witch Sparky Princess Lumberjack
Lumberjack Sparky Mega Knight
Witch Fireball Wizard Princess Lumberjack Ram Rider Mega Knight
Fireball Wizard Witch Princess Ram Rider
Lumberjack Sparky Mega Knight Fireball Wizard Witch Ram Rider
Fireball Wizard Sparky Mega Knight Witch Princess Lumberjack
Sparky Lumberjack Ram Rider Mega Knight
Fireball Lumberjack Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Witch Lumberjack
Fireball Mega Knight Wizard Witch Lumberjack Ram Rider
Wizard Witch Fireball Princess Lumberjack Ram Rider Mega Knight
Sparky Lumberjack Ram Rider
Wizard Mega Knight Fireball Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch Sparky
Fireball Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Witch Ram Rider Sparky
Lumberjack Mega Knight Fireball Ram Rider Sparky
Witch Lumberjack Ram Rider Sparky Mega Knight
Fireball Wizard Witch Princess Ram Rider
Sparky Fireball Witch Lumberjack Ram Rider
Mega Knight Lumberjack Sparky
Mega Knight Fireball Witch Sparky
Witch Sparky
Mega Knight Witch Lumberjack Sparky
Mega Knight Fireball
Mega Knight Fireball Wizard Witch Lumberjack Ram Rider Sparky
Wizard Fireball Witch Princess Sparky Mega Knight
Witch Sparky Fireball Lumberjack
Mega Knight Fireball Wizard Witch Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Sparky
Fireball Princess Ram Rider
Fireball Sparky
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Witch Princess Ram Rider
Wizard Witch Princess Sparky
Fireball Wizard Princess Ram Rider
Fireball Wizard Ram Rider
Fireball Lumberjack Sparky
Fireball Wizard Princess Ram Rider Sparky
Fireball Wizard Princess
Fireball Princess Sparky
Fireball Princess
Princess Fireball Sparky
Fireball Wizard Witch Princess Sparky
Fireball Wizard Princess Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Princess Sparky Mega Knight
Fireball Wizard Witch Princess Mega Knight
Fireball Sparky Mega Knight
Fireball Wizard Princess
Sparky
Fireball
Fireball Wizard Witch Princess Sparky Mega Knight
Witch
Fireball Wizard Witch Princess Ram Rider Sparky
Fireball Wizard Witch Princess Ram Rider Sparky Mega Knight
Fireball Sparky
Fireball Wizard Witch Princess Sparky
Fireball Wizard Witch
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Princess Sparky
Sparky Mega Knight
Fireball Wizard Princess Sparky
Fireball Witch Princess
Fireball Wizard Witch Princess Ram Rider
Fireball
Fireball Wizard Princess Lumberjack Sparky Mega Knight
Fireball Wizard Princess
Fireball Sparky
Sparky Mega Knight
Fireball Witch Princess Sparky
Fireball Witch Princess
Fireball Witch Princess Sparky Mega Knight

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