My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Princess Ice Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Royal Hogs Princess Lumberjack
Zap
Royal Hogs Princess Bandit
Barbarian Barrel
Royal Hogs Executioner Princess Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Royal Hogs Princess Bandit Lumberjack
Earthquake
Royal Hogs
Arrows
Royal Hogs Princess
Royal Delivery
Mini P.E.K.K.A Royal Hogs Executioner Princess Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Royal Hogs Executioner Princess Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Royal Hogs Executioner Princess Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Bandit Mini P.E.K.K.A Electro Wizard Lumberjack Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Ice Wizard Bandit Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Royal Hogs Princess Ice Wizard Electro Wizard Lumberjack
Royal Hogs
Mini P.E.K.K.A Executioner Princess Bandit Electro Wizard Lumberjack
Executioner
Royal Hogs Bandit
Princess
Mini P.E.K.K.A Royal Hogs
Ice Wizard
Mini P.E.K.K.A Bandit Lumberjack
Bandit
Royal Hogs Executioner Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Royal Hogs Bandit Lumberjack
Lumberjack
Mini P.E.K.K.A Royal Hogs Ice Wizard Bandit Electro Wizard

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Executioner Princess Ice Wizard
Royal Hogs
Executioner
Mini P.E.K.K.A Bandit Lumberjack
Princess
Mini P.E.K.K.A Ice Wizard Bandit
Ice Wizard
Mini P.E.K.K.A Princess Bandit Lumberjack
Bandit
Executioner Princess Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bandit Lumberjack
Lumberjack
Executioner Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Mini P.E.K.K.A Lumberjack Executioner Ice Wizard Bandit Electro Wizard
Mini P.E.K.K.A Lumberjack Executioner Ice Wizard Bandit Electro Wizard
Mini P.E.K.K.A Lumberjack Ice Wizard Bandit Electro Wizard
Mini P.E.K.K.A Princess Lumberjack
Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Executioner Princess Ice Wizard
Bandit Electro Wizard
Mini P.E.K.K.A Princess Ice Wizard Lumberjack
Mini P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack
Executioner Ice Wizard Electro Wizard Princess Bandit Lumberjack
Executioner Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Ice Wizard Bandit Electro Wizard
Executioner Mini P.E.K.K.A Princess Electro Wizard Lumberjack
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Executioner Electro Wizard Lumberjack
Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Executioner Princess Ice Wizard Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Executioner Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Executioner Lumberjack
Bandit Lumberjack Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Bandit Electro Wizard
Mini P.E.K.K.A Executioner Bandit Lumberjack
Executioner Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Wizard Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Lumberjack
Electro Wizard
Mini P.E.K.K.A Executioner Bandit Lumberjack
Executioner Princess
Electro Wizard Mini P.E.K.K.A Executioner Lumberjack
Executioner Mini P.E.K.K.A Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Executioner Princess Ice Wizard Bandit Electro Wizard
Bandit
Executioner
Executioner Princess Ice Wizard
Executioner Princess
Executioner Princess Ice Wizard
Bandit
Mini P.E.K.K.A Electro Wizard Lumberjack
Princess Bandit Electro Wizard
Executioner Princess
Executioner Princess Bandit
Princess Bandit
Princess
Executioner Princess Bandit
Executioner Princess Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Princess Bandit Electro Wizard
Princess
Princess
Executioner Princess Ice Wizard
Executioner Princess Ice Wizard Bandit Electro Wizard
Princess Bandit
Bandit
Executioner Princess Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bandit
Princess Electro Wizard
Princess
Electro Wizard Princess Bandit
Executioner Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Executioner Princess Electro Wizard Lumberjack
Executioner Princess
Executioner
Princess Electro Wizard
Executioner Princess Electro Wizard
Executioner Princess Bandit Electro Wizard

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