My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Hog Rider Guards Inferno Dragon
Giant Snowball
Minions Royal Recruits Tombstone Hog Rider Guards Inferno Dragon
Zap
Minions Tombstone Guards Inferno Dragon
Barbarian Barrel
Royal Recruits Tombstone Guards Ice Wizard
The Log
Royal Recruits Tombstone Hog Rider Guards
Earthquake
Tombstone Hog Rider Guards
Arrows
Minions Royal Recruits Tombstone Guards
Royal Delivery
Minions Royal Recruits Hog Rider Guards Ice Wizard Inferno Dragon
Fireball
Minions Tombstone Hog Rider Ice Wizard Inferno Dragon
Poison
Minions Royal Recruits Tombstone Guards Ice Wizard
Lightning
Tombstone Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Rocket Guards Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Guards Ice Wizard Hog Rider Inferno Dragon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Guards Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Royal Recruits Inferno Dragon
Royal Recruits
Minions Hog Rider
Tombstone
Hog Rider
Minions Royal Recruits Rocket Guards
Rocket
Hog Rider
Guards
Hog Rider
Ice Wizard
Inferno Dragon
Minions

Defense Synergies 0 11

Minions
Royal Recruits Tombstone Ice Wizard
Royal Recruits
Minions Tombstone Ice Wizard
Tombstone
Minions Royal Recruits Rocket Guards Ice Wizard Inferno Dragon
Hog Rider
Rocket
Tombstone
Guards
Tombstone Ice Wizard
Ice Wizard
Minions Royal Recruits Tombstone Guards Inferno Dragon
Inferno Dragon
Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Royal Recruits Tombstone
Inferno Dragon Minions Royal Recruits Tombstone Ice Wizard
Rocket Minions Royal Recruits Tombstone Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon Minions Tombstone Guards Ice Wizard
Royal Recruits Tombstone Rocket
Minions Guards Ice Wizard
Minions Rocket Inferno Dragon Tombstone Ice Wizard
Rocket Royal Recruits
Inferno Dragon Minions Royal Recruits Tombstone Ice Wizard
Guards Royal Recruits Ice Wizard
Minions Guards Ice Wizard Royal Recruits Tombstone
Minions Inferno Dragon Ice Wizard
Royal Recruits Tombstone Minions Rocket Guards Ice Wizard
Rocket Minions Royal Recruits Tombstone Guards
Royal Recruits Inferno Dragon Tombstone
Rocket Royal Recruits Inferno Dragon
Minions Royal Recruits Tombstone
Tombstone Minions Royal Recruits Guards Ice Wizard
Minions Royal Recruits Tombstone Guards Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Tombstone
Rocket Inferno Dragon
Royal Recruits Tombstone Guards Minions Rocket
Royal Recruits Rocket Guards
Royal Recruits Tombstone Guards Inferno Dragon
Rocket Minions Ice Wizard
Royal Recruits Rocket Guards Minions Tombstone Ice Wizard
Royal Recruits Inferno Dragon
Royal Recruits Rocket Minions Tombstone Inferno Dragon
Royal Recruits Tombstone Guards Inferno Dragon
Inferno Dragon Minions Royal Recruits Tombstone Guards
Royal Recruits Rocket Guards
Royal Recruits Rocket Tombstone Guards
Royal Recruits
Royal Recruits Tombstone Guards Minions Rocket Inferno Dragon
Minions Royal Recruits Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Guards
Ice Wizard
Rocket
Royal Recruits Rocket Guards
Rocket
Minions Rocket Ice Wizard
Ice Wizard
Rocket Minions Guards
Rocket Royal Recruits
Rocket
Rocket
Minions Rocket
Rocket
Royal Recruits Rocket
Rocket
Minions Rocket
Rocket
Rocket
Rocket Minions
Rocket
Rocket
Rocket Royal Recruits
Ice Wizard
Inferno Dragon
Ice Wizard
Rocket
Ice Wizard
Rocket Minions Guards
Rocket
Rocket
Rocket
Minions Royal Recruits Tombstone Rocket Guards
Rocket Ice Wizard
Rocket
Rocket
Royal Recruits
Minions Royal Recruits Rocket Guards
Rocket
Royal Recruits Rocket

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