My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Mega Minion Musketeer Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Musketeer Guards
The Log
Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Musketeer Hog Rider Guards P.E.K.K.A
Fireball
Mega Minion Musketeer Hog Rider
Poison
Bats Mega Minion Musketeer Guards
Lightning
Mega Minion Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Mega Minion Guards Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Mega Minion Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Minion Barbarian Barrel P.E.K.K.A
Mega Minion
Bats Fireball
Fireball
Hog Rider Mega Minion
Musketeer
Hog Rider Barbarian Barrel P.E.K.K.A
Hog Rider
Bats Fireball Musketeer Barbarian Barrel Guards
Barbarian Barrel
Bats Musketeer Hog Rider P.E.K.K.A
Guards
Hog Rider
P.E.K.K.A
Bats Musketeer Barbarian Barrel

Defense Synergies 2 11

Bats
Musketeer Barbarian Barrel P.E.K.K.A
Mega Minion
Musketeer Barbarian Barrel Guards
Fireball
Barbarian Barrel Musketeer
Musketeer
Guards Bats Mega Minion Fireball Barbarian Barrel P.E.K.K.A
Hog Rider
Barbarian Barrel
Fireball Bats Mega Minion Musketeer Guards P.E.K.K.A
Guards
Musketeer Mega Minion Barbarian Barrel
P.E.K.K.A
Bats Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer Barbarian Barrel
P.E.K.K.A Bats Mega Minion Musketeer
P.E.K.K.A Bats Mega Minion Musketeer
P.E.K.K.A Bats Mega Minion Musketeer Guards
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bats Mega Minion Musketeer Guards
Bats Mega Minion Musketeer Fireball
Fireball Musketeer Barbarian Barrel P.E.K.K.A
P.E.K.K.A Musketeer
Guards Musketeer Barbarian Barrel
Bats Guards Mega Minion Fireball Musketeer Barbarian Barrel
Mega Minion Musketeer Bats Fireball
P.E.K.K.A Bats Fireball Musketeer Guards
Fireball Bats Mega Minion Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bats Fireball Musketeer P.E.K.K.A
Fireball Bats Mega Minion Musketeer Barbarian Barrel Guards
Barbarian Barrel Bats Mega Minion Fireball Musketeer Guards
P.E.K.K.A Musketeer
Bats Fireball Musketeer Barbarian Barrel Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel P.E.K.K.A
Fireball Mega Minion Musketeer Barbarian Barrel
Guards P.E.K.K.A Bats Musketeer
Guards P.E.K.K.A Bats Fireball Musketeer Barbarian Barrel
P.E.K.K.A Musketeer Guards
Fireball Bats Musketeer
Guards P.E.K.K.A Bats Mega Minion Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Bats Mega Minion Fireball Barbarian Barrel
P.E.K.K.A Mega Minion Musketeer Guards
P.E.K.K.A Bats Mega Minion Musketeer Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Fireball Guards
Fireball Musketeer
Guards Bats Mega Minion Fireball Musketeer Barbarian Barrel P.E.K.K.A
Bats Mega Minion Fireball Musketeer Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Guards
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Bats Mega Minion Musketeer
Musketeer
Fireball Barbarian Barrel
Fireball
Bats Fireball Musketeer Guards
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Bats
Mega Minion Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Mega Minion
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Bats Fireball Musketeer
Bats Mega Minion Fireball Musketeer Guards
Mega Minion Fireball
Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Bats Fireball Musketeer Barbarian Barrel Guards
Fireball Mega Minion Musketeer
Fireball Barbarian Barrel
Fireball Mega Minion Musketeer
Fireball Musketeer
Fireball
Mega Minion Musketeer P.E.K.K.A
Bats Fireball Musketeer Guards
Bats Fireball Musketeer
Fireball Musketeer Barbarian Barrel

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