My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Elite Barbarians Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Giant Dark Prince
Giant Snowball
Archers Minions
Zap
Archers Minions Mortar Dark Prince
Barbarian Barrel
Archers Mortar Rascals Elite Barbarians Dark Prince
The Log
Archers Rascals Elite Barbarians Dark Prince
Earthquake
Archers Mortar
Arrows
Archers Minions Rascals
Royal Delivery
Archers Minions Rascals Elite Barbarians Dark Prince
Fireball
Archers Minions Mortar Rascals Elite Barbarians
Poison
Archers Minions Mortar Rascals
Lightning
Mortar Elite Barbarians Dark Prince
Rocket
Mortar Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Mortar Dark Prince Rascals Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Elite Barbarians Giant Dark Prince
Minions
Giant Mortar Rascals Elite Barbarians Dark Prince
Mortar
Archers Minions Dark Prince The Log
Rascals
Minions Dark Prince
Elite Barbarians
Archers Minions The Log
Giant
Minions Dark Prince Archers The Log
Dark Prince
Giant Archers Minions Mortar Rascals
The Log
Mortar Elite Barbarians Giant

Defense Synergies 1 12

Archers
Minions Mortar Rascals Dark Prince The Log
Minions
Archers Mortar Dark Prince The Log
Mortar
Archers Minions The Log
Rascals
Archers The Log
Elite Barbarians
Dark Prince The Log
Giant
Dark Prince
Elite Barbarians Archers Minions The Log
The Log
Archers Minions Mortar Rascals Elite Barbarians Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar The Log
Elite Barbarians Minions Mortar Rascals Dark Prince The Log
Mortar Archers Minions Rascals Elite Barbarians Dark Prince
Elite Barbarians Minions Mortar Rascals Dark Prince
Elite Barbarians Dark Prince The Log
The Log Archers Minions Rascals Dark Prince
Minions Archers Mortar Rascals
Rascals The Log
Minions Mortar Rascals Elite Barbarians
Elite Barbarians Archers Rascals Dark Prince
Archers Minions Rascals Dark Prince The Log
Minions Archers Rascals
Mortar Minions Rascals Elite Barbarians Dark Prince The Log
Minions Mortar Rascals Dark Prince The Log
Elite Barbarians Mortar Rascals
Mortar Rascals Elite Barbarians The Log
Minions Mortar Rascals Elite Barbarians Dark Prince
Mortar Archers Minions Rascals Elite Barbarians Dark Prince The Log
Mortar The Log Archers Minions Rascals Dark Prince
Mortar Elite Barbarians
Rascals Dark Prince Archers Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Elite Barbarians Dark Prince
Archers Mortar Elite Barbarians The Log
Minions Rascals Elite Barbarians Dark Prince The Log
Dark Prince Rascals Elite Barbarians The Log
Rascals Elite Barbarians Dark Prince
Archers Minions Rascals
Rascals Dark Prince Archers Minions Elite Barbarians
Rascals Elite Barbarians Dark Prince
Minions Mortar Elite Barbarians Dark Prince The Log
Minions Rascals Elite Barbarians Dark Prince
Elite Barbarians Dark Prince The Log
Rascals Elite Barbarians Dark Prince
Archers Rascals
Rascals Elite Barbarians Archers Minions Mortar Dark Prince The Log
Minions Archers Rascals Elite Barbarians Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals The Log
Mortar The Log
The Log
Rascals Dark Prince The Log
Mortar Dark Prince The Log
Minions
Archers Mortar The Log
The Log
The Log Mortar
Minions Elite Barbarians
Mortar Dark Prince The Log
Archers
Mortar Elite Barbarians The Log
Minions Mortar
Mortar Elite Barbarians The Log
Mortar The Log
Mortar The Log
Mortar
Minions
Archers Mortar Dark Prince The Log
Mortar The Log
Minions The Log
The Log
Mortar The Log
The Log Mortar Dark Prince
Mortar The Log
Mortar The Log
Mortar The Log
Elite Barbarians Archers
Minions
Elite Barbarians
Mortar The Log
The Log
Archers Minions Dark Prince
Archers
The Log
Rascals Dark Prince
The Log Mortar
Elite Barbarians Dark Prince
Minions Rascals Elite Barbarians The Log
Mortar Dark Prince The Log

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