My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Balloon Ram Rider
Giant Snowball
Guards Clone Balloon Electro Dragon Ram Rider
Zap
Guards Clone Balloon Ram Rider
Barbarian Barrel
Guards Clone
The Log
Mini P.E.K.K.A Guards Clone Ram Rider
Earthquake
Guards Clone
Arrows
Guards Clone
Royal Delivery
Mini P.E.K.K.A Guards Clone Balloon Electro Dragon P.E.K.K.A Ram Rider
Fireball
Clone Balloon Electro Dragon Ram Rider
Poison
Guards Clone Balloon Electro Dragon
Lightning
Mini P.E.K.K.A Balloon Electro Dragon Ram Rider
Rocket
Balloon Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Clone Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Mini P.E.K.K.A Poison Balloon Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Mini P.E.K.K.A Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Ram Rider
Guards
Clone Ram Rider
Clone
Balloon Guards
Poison
P.E.K.K.A Balloon Electro Dragon Ram Rider
Balloon
Clone Poison Electro Dragon
Electro Dragon
Poison Balloon P.E.K.K.A
P.E.K.K.A
Poison Electro Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A Guards Poison P.E.K.K.A

Defense Synergies 0 5

Mini P.E.K.K.A
Guards Electro Dragon Ram Rider
Guards
Mini P.E.K.K.A Poison Electro Dragon
Clone
Poison
Guards
Balloon
Electro Dragon
Mini P.E.K.K.A Guards
P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Guards Electro Dragon Ram Rider
Mini P.E.K.K.A Poison P.E.K.K.A
Guards Electro Dragon
Ram Rider Poison Electro Dragon
Poison Electro Dragon P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A
Guards Poison Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Guards Electro Dragon Ram Rider
Mini P.E.K.K.A Guards Poison Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A Poison Electro Dragon P.E.K.K.A
Guards Electro Dragon Ram Rider
Poison Guards Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A Guards Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards P.E.K.K.A
Poison Mini P.E.K.K.A Electro Dragon
Guards P.E.K.K.A Mini P.E.K.K.A Electro Dragon Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Guards Ram Rider
Poison Electro Dragon Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Mini P.E.K.K.A Poison
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Guards Poison
Mini P.E.K.K.A P.E.K.K.A Guards Ram Rider
Electro Dragon
Guards Electro Dragon Mini P.E.K.K.A Poison P.E.K.K.A
Poison Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Electro Dragon
Poison Electro Dragon Ram Rider
Poison Electro Dragon
Guards Poison
Poison
Poison Electro Dragon Ram Rider
Poison
Poison Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Mini P.E.K.K.A Guards Poison Electro Dragon
Poison Electro Dragon Ram Rider
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Ram Rider
Poison Electro Dragon Ram Rider
Poison
Poison Electro Dragon
Electro Dragon Guards Poison
Mini P.E.K.K.A
Poison Electro Dragon
Poison Electro Dragon
P.E.K.K.A
Poison
Guards Electro Dragon
Poison Electro Dragon Ram Rider
Poison Mini P.E.K.K.A Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon P.E.K.K.A
Electro Dragon Guards Poison
Poison Electro Dragon
Poison Electro Dragon

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