My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Ice Golem Valkyrie Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Ice Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Guards
Giant Snowball
Spear Goblins Battle Ram Guards
Zap
Spear Goblins Battle Ram Guards
Barbarian Barrel
Ice Spirit Spear Goblins Valkyrie Battle Ram Guards Ice Wizard
The Log
Ice Spirit Spear Goblins Battle Ram Guards
Earthquake
Spear Goblins Guards
Arrows
Ice Spirit Spear Goblins Guards
Royal Delivery
Ice Spirit Spear Goblins Valkyrie Battle Ram Guards Ice Wizard
Fireball
Battle Ram Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Lightning
Ice Golem Valkyrie Battle Ram Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Ice Golem Valkyrie Battle Ram Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Ice Golem Guards Ice Wizard Valkyrie Battle Ram Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Ice Golem Guards

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram Spear Goblins Guards
Spear Goblins
Ice Golem Valkyrie Ice Spirit Battle Ram
Ice Golem
Spear Goblins Battle Ram
Valkyrie
Ice Spirit Spear Goblins Battle Ram
Battle Ram
Ice Spirit Ice Golem Spear Goblins Valkyrie Lightning
Guards
Ice Spirit
Lightning
Battle Ram
Ice Wizard

Defense Synergies 1 12

Ice Spirit
Spear Goblins Ice Golem Valkyrie Guards Ice Wizard
Spear Goblins
Ice Golem Ice Spirit Valkyrie Guards Ice Wizard
Ice Golem
Spear Goblins Ice Spirit Guards Ice Wizard
Valkyrie
Ice Spirit Spear Goblins Ice Wizard
Battle Ram
Guards
Ice Spirit Spear Goblins Ice Golem Ice Wizard
Lightning
Ice Wizard
Ice Spirit Spear Goblins Ice Golem Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Ice Golem Valkyrie
Ice Spirit Valkyrie Ice Wizard
Valkyrie Lightning Ice Wizard
Valkyrie Guards Ice Wizard
Lightning Valkyrie
Spear Goblins Valkyrie Guards Ice Wizard
Lightning Ice Spirit Spear Goblins Ice Wizard
Lightning Ice Golem Valkyrie
Ice Wizard
Guards Ice Spirit Spear Goblins Ice Golem Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Spear Goblins Ice Golem
Spear Goblins Ice Wizard
Ice Spirit Valkyrie Guards Lightning Ice Wizard
Valkyrie Ice Spirit Guards
Ice Spirit Lightning
Valkyrie
Ice Spirit Spear Goblins Valkyrie Guards Ice Wizard
Valkyrie Ice Spirit Spear Goblins Ice Golem Guards Ice Wizard
Valkyrie Spear Goblins Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Ice Golem
Ice Golem Valkyrie Lightning
Guards Ice Spirit Spear Goblins Ice Golem Valkyrie Lightning
Valkyrie Guards Lightning Ice Golem
Valkyrie Guards
Ice Spirit Ice Golem Ice Wizard
Guards Spear Goblins Ice Golem Valkyrie Lightning Ice Wizard
Valkyrie
Lightning Ice Spirit Spear Goblins Ice Golem Valkyrie
Guards
Valkyrie Guards
Lightning Valkyrie Guards
Lightning Ice Golem Valkyrie Guards
Valkyrie
Guards Ice Spirit Spear Goblins Ice Golem Valkyrie Lightning
Valkyrie Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Valkyrie Guards
Ice Wizard
Lightning
Lightning Ice Golem Valkyrie Guards
Valkyrie
Ice Spirit Spear Goblins Ice Golem Ice Wizard
Ice Spirit Ice Golem Lightning Ice Wizard
Lightning
Lightning Guards
Lightning Valkyrie
Lightning
Lightning Ice Golem
Lightning
Lightning Ice Golem
Lightning Spear Goblins
Lightning
Lightning
Lightning
Lightning
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Ice Golem Ice Spirit Valkyrie Ice Wizard
Lightning Ice Wizard
Lightning
Lightning
Lightning Ice Golem Ice Wizard
Lightning Ice Spirit Guards
Lightning
Lightning
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Spear Goblins Guards
Lightning Ice Wizard
Lightning Valkyrie
Ice Golem Lightning
Lightning
Ice Spirit Guards Lightning
Lightning
Lightning

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