My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions Mortar
Barbarian Barrel
Goblins Mortar Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider Wizard
Fireball
Minions Mortar Hog Rider Wizard
Poison
Minions Mortar Wizard
Lightning
Mortar Mini P.E.K.K.A Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Mortar Fireball Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Mortar

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minions Mortar Mini P.E.K.K.A
Minions
Hog Rider Zap Mortar Mini P.E.K.K.A
Mortar
Zap Minions Fireball Hog Rider
Fireball
Zap Hog Rider Mortar
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard
Hog Rider
Goblins Zap Minions Fireball Mortar Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 2 10

Goblins
Zap Mortar Wizard
Zap
Fireball Mini P.E.K.K.A Goblins Minions Mortar
Minions
Zap Mortar
Mortar
Goblins Zap Minions Fireball Wizard
Fireball
Zap Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard
Hog Rider
Wizard
Goblins Mortar Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Fireball Wizard
Mini P.E.K.K.A Goblins Zap Minions Mortar
Mortar Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A Goblins Minions Mortar
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Minions
Minions Zap Mortar Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Goblins Minions Mortar
Goblins Mini P.E.K.K.A
Goblins Minions Zap Fireball Wizard
Minions Zap Fireball Wizard
Mortar Mini P.E.K.K.A Zap Minions Fireball Wizard
Fireball Wizard Goblins Zap Minions Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Zap Mortar Fireball Mini P.E.K.K.A
Wizard Goblins Minions Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Goblins Zap Minions Wizard
Zap Mortar Wizard Minions Fireball
Mini P.E.K.K.A Mortar
Wizard Goblins Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mortar Mini P.E.K.K.A Wizard
Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fireball Wizard Zap Minions
Mini P.E.K.K.A Goblins Minions Fireball
Mini P.E.K.K.A
Zap Goblins Minions Mortar Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball Wizard
Wizard Fireball
Goblins Zap Minions Mortar Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mortar
Fireball Wizard Zap Minions
Mortar Wizard
Fireball Zap Wizard
Fireball Zap Mortar Wizard
Goblins Minions Fireball Mini P.E.K.K.A
Zap Mortar Fireball Wizard
Fireball Zap Wizard
Mortar Fireball
Minions Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Minions Mini P.E.K.K.A
Zap Mortar Fireball Mini P.E.K.K.A Wizard
Zap Mortar Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Mortar Fireball
Zap Mortar Fireball Wizard
Mortar Fireball Zap Wizard
Fireball Zap Mortar Wizard
Fireball Zap Mortar
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Mortar Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Mortar Fireball Wizard
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Mortar Fireball

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