My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Wall Breakers Goblin Barrel
Giant Snowball
Goblins Zappies Wall Breakers Goblin Barrel Witch
Zap
Goblins Zappies Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Goblins Elite Barbarians Zappies Wall Breakers Goblin Barrel Witch
The Log
Goblins Elite Barbarians Zappies Wall Breakers Goblin Barrel Witch
Earthquake
Zappies Goblin Barrel Witch
Arrows
Goblins Zappies Wall Breakers Goblin Barrel Witch
Royal Delivery
Goblins Elite Barbarians Zappies Wall Breakers Goblin Barrel Witch
Fireball
Elite Barbarians Zappies Wall Breakers Goblin Barrel Witch
Poison
Zappies Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Goblin Barrel Zappies Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Elite Barbarians
Zappies The Log
Zappies
Elite Barbarians Giant Wall Breakers Goblin Barrel
Giant
Goblin Barrel Goblins Zappies Witch The Log
Wall Breakers
Zappies The Log
Goblin Barrel
Giant Zappies
Witch
Giant
The Log
Elite Barbarians Giant Wall Breakers

Defense Synergies 0 5

Goblins
Zappies The Log
Elite Barbarians
The Log
Zappies
Goblins The Log
Giant
Wall Breakers
Goblin Barrel
Witch
The Log
The Log
Goblins Elite Barbarians Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
Elite Barbarians Goblins Zappies Witch The Log
Witch Goblins Elite Barbarians Zappies
Elite Barbarians Witch Goblins Zappies
Elite Barbarians The Log
The Log Goblins Zappies
Zappies Witch
The Log
Zappies Witch Goblins Elite Barbarians
Elite Barbarians Goblins Zappies
Goblins Witch Zappies The Log
Zappies Witch
Elite Barbarians Zappies Witch The Log
Goblins Zappies Witch The Log
Elite Barbarians Zappies
Elite Barbarians Zappies The Log
Goblins Elite Barbarians Zappies Witch
Goblins Elite Barbarians Zappies Witch The Log
Witch The Log Zappies
Elite Barbarians Zappies
Goblins Elite Barbarians Zappies Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Zappies Witch
Elite Barbarians The Log
Zappies Goblins Elite Barbarians Witch The Log
Elite Barbarians Zappies The Log
Elite Barbarians Zappies Witch
Zappies Witch
Goblins Elite Barbarians Zappies Witch
Elite Barbarians Zappies
Goblins Elite Barbarians Zappies Witch The Log
Witch Zappies
Elite Barbarians Zappies Witch
Elite Barbarians The Log
Elite Barbarians Zappies Witch
Zappies Witch
Elite Barbarians Zappies Witch Goblins The Log
Elite Barbarians Zappies Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Witch
Witch The Log
The Log
The Log
Goblins Elite Barbarians
The Log
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log
The Log
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Elite Barbarians Witch
Zappies Witch
Elite Barbarians
The Log
Zappies
The Log
Zappies Witch
Zappies Witch
The Log
The Log
Elite Barbarians
Elite Barbarians Zappies Witch The Log
Zappies Witch
Witch The Log

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