My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Barbarians
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Elite Barbarians Wizard
The Log
Fire Spirit Goblin Gang Barbarians Elite Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Elite Barbarians Wizard
Fireball
Goblin Gang Barbarians Elite Barbarians Wizard
Poison
Goblin Gang Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Freeze Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Freeze
Goblin Gang
Barbarians
Elite Barbarians
Zap Fire Spirit Fireball Wizard
Fireball
Zap Elite Barbarians Freeze
Wizard
Elite Barbarians
Freeze
Zap Fireball

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Barbarians Elite Barbarians
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap Wizard
Fireball
Zap Freeze
Wizard
Elite Barbarians Freeze
Freeze
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Elite Barbarians Zap Goblin Gang
Goblin Gang Barbarians Fire Spirit Elite Barbarians Freeze
Barbarians Elite Barbarians Goblin Gang
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Freeze Fire Spirit Zap
Fire Spirit Zap Goblin Gang Fireball Wizard Freeze
Zap Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Barbarians
Goblin Gang Barbarians Zap Fireball Wizard Freeze
Zap Goblin Gang Fireball Wizard
Barbarians Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Wizard Freeze
Fire Spirit Fireball Wizard Zap Goblin Gang Barbarians Freeze
Barbarians Elite Barbarians Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians Fireball Freeze
Barbarians Wizard Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Zap Goblin Gang Barbarians Elite Barbarians Wizard
Zap Wizard Freeze Fire Spirit Barbarians Fireball
Barbarians Elite Barbarians
Goblin Gang Wizard Fire Spirit Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Barbarians Zap Elite Barbarians
Goblin Gang Zap Barbarians Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians
Fire Spirit Fireball Wizard Zap Goblin Gang Freeze
Goblin Gang Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Freeze Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Elite Barbarians Zap Fireball Freeze
Zap Barbarians Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Barbarians Fireball Freeze
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard Freeze
Fireball Zap Wizard
Fire Spirit Goblin Gang Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Freeze Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard Freeze
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Fire Spirit Goblin Gang Barbarians Fireball Freeze
Fireball Fire Spirit Zap Wizard
Freeze
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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