My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Barbarian Hut Dark Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Battle Ram Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Fire Spirit Battle Ram Princess
Zap
Fire Spirit Battle Ram Dark Prince Princess
Barbarian Barrel
Fire Spirit Heal Spirit Battle Ram Barbarian Hut Dark Prince Princess Electro Wizard
The Log
Fire Spirit Heal Spirit Battle Ram Barbarian Hut Dark Prince Princess
Earthquake
Barbarian Hut
Arrows
Fire Spirit Heal Spirit Princess
Royal Delivery
Fire Spirit Heal Spirit Battle Ram Dark Prince Princess Electro Wizard
Fireball
Battle Ram Barbarian Hut Princess Electro Wizard
Poison
Barbarian Hut Princess Electro Wizard
Lightning
Battle Ram Barbarian Hut Dark Prince Electro Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Battle Ram Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Zap Princess Battle Ram Dark Prince Electro Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Zap Princess

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Barbarian Hut Dark Prince
Zap
Battle Ram Electro Wizard Fire Spirit Heal Spirit Barbarian Hut Dark Prince Princess
Heal Spirit
Zap Battle Ram Barbarian Hut Dark Prince
Battle Ram
Zap Fire Spirit Heal Spirit Barbarian Hut Princess Electro Wizard
Barbarian Hut
Fire Spirit Zap Heal Spirit Battle Ram Dark Prince Princess
Dark Prince
Fire Spirit Zap Heal Spirit Barbarian Hut Princess Electro Wizard
Princess
Zap Battle Ram Barbarian Hut Dark Prince
Electro Wizard
Zap Battle Ram Dark Prince

Defense Synergies 1 9

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Barbarian Hut Dark Prince Princess
Heal Spirit
Battle Ram
Barbarian Hut
Zap Princess Electro Wizard
Dark Prince
Zap Princess Electro Wizard
Princess
Zap Barbarian Hut Dark Prince
Electro Wizard
Zap Fire Spirit Barbarian Hut Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Electro Wizard
Barbarian Hut Zap Dark Prince Electro Wizard
Barbarian Hut Fire Spirit Dark Prince Electro Wizard
Barbarian Hut Dark Prince Electro Wizard
Dark Prince Princess
Fire Spirit Zap Dark Prince Electro Wizard
Electro Wizard Fire Spirit Zap Barbarian Hut Princess
Barbarian Hut Zap Electro Wizard
Barbarian Hut Princess
Fire Spirit Dark Prince Electro Wizard
Electro Wizard Zap Dark Prince Princess
Zap Barbarian Hut Princess Electro Wizard
Barbarian Hut Fire Spirit Zap Dark Prince Electro Wizard
Fire Spirit Barbarian Hut Zap Dark Prince Princess Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Zap Electro Wizard
Barbarian Hut Dark Prince Electro Wizard
Fire Spirit Zap Barbarian Hut Dark Prince Electro Wizard
Zap Fire Spirit Barbarian Hut Dark Prince Princess Electro Wizard
Barbarian Hut Electro Wizard
Dark Prince Fire Spirit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Dark Prince Electro Wizard
Electro Wizard Zap
Zap Barbarian Hut Dark Prince Electro Wizard
Dark Prince Zap Barbarian Hut Electro Wizard
Barbarian Hut Dark Prince
Fire Spirit Zap Princess Electro Wizard
Dark Prince Barbarian Hut Electro Wizard
Barbarian Hut Dark Prince
Zap Electro Wizard Barbarian Hut Dark Prince
Barbarian Hut
Dark Prince
Zap Dark Prince Electro Wizard
Dark Prince Barbarian Hut
Barbarian Hut Princess
Electro Wizard Zap Barbarian Hut Dark Prince
Zap Barbarian Hut Dark Prince Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Hut
Zap Princess Electro Wizard
Barbarian Hut
Barbarian Hut Dark Prince
Fire Spirit Zap Dark Prince
Fire Spirit Zap Princess
Fire Spirit Princess
Fire Spirit Zap Barbarian Hut Princess
Zap
Fire Spirit Electro Wizard
Zap Dark Prince Princess Electro Wizard
Fire Spirit Zap Princess
Fire Spirit Barbarian Hut Princess
Princess
Princess Zap Barbarian Hut
Zap Barbarian Hut Princess
Barbarian Hut Princess
Fire Spirit Zap Dark Prince Princess Electro Wizard
Fire Spirit Zap Princess
Princess
Zap Barbarian Hut
Zap Fire Spirit Dark Prince Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Fire Spirit Zap Princess Electro Wizard
Zap Electro Wizard
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Fire Spirit Barbarian Hut Dark Prince Princess
Fire Spirit Zap Princess Electro Wizard
Dark Prince Princess Electro Wizard
Zap Princess
Zap
Dark Prince
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Dark Prince Princess Electro Wizard

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