My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Witch Cannon Cart Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Baby Dragon Cannon Cart Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart Ram Rider Lava Hound
Giant Snowball
Goblins Battle Ram Baby Dragon Witch Ram Rider Lava Hound
Zap
Goblins Battle Ram Witch Cannon Cart Ram Rider Lava Hound
Barbarian Barrel
Goblins Battle Ram Witch Cannon Cart
The Log
Goblins Battle Ram Witch Cannon Cart Ram Rider
Earthquake
Witch
Arrows
Goblins Witch Lava Hound
Royal Delivery
Goblins Battle Ram Baby Dragon Witch Cannon Cart Ram Rider Lava Hound
Fireball
Battle Ram Baby Dragon Witch Cannon Cart Ram Rider Lava Hound
Poison
Witch Lava Hound
Lightning
Battle Ram Baby Dragon Witch Cannon Cart Ram Rider
Rocket
Witch Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Battle Ram Baby Dragon Witch Cannon Cart Ram Rider Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Battle Ram Baby Dragon Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Battle Ram
Goblins Baby Dragon Witch Lava Hound
Rocket
Lava Hound
Baby Dragon
Lava Hound Goblins Battle Ram Witch Cannon Cart Ram Rider
Witch
Battle Ram Baby Dragon Cannon Cart Ram Rider Lava Hound
Cannon Cart
Baby Dragon Witch Ram Rider
Ram Rider
Baby Dragon Witch Cannon Cart
Lava Hound
Baby Dragon Battle Ram Rocket Witch

Defense Synergies 0 4

Goblins
Cannon Cart
Battle Ram
Rocket
Baby Dragon
Witch Cannon Cart
Witch
Baby Dragon Cannon Cart
Cannon Cart
Goblins Baby Dragon Witch
Ram Rider
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Baby Dragon Ram Rider
Goblins Witch Cannon Cart Ram Rider
Rocket Witch Ram Rider Goblins Cannon Cart
Witch Goblins Cannon Cart Ram Rider
Rocket
Goblins Baby Dragon Cannon Cart
Rocket Ram Rider Baby Dragon Witch
Rocket Baby Dragon Cannon Cart Ram Rider
Witch Goblins
Goblins Cannon Cart
Goblins Witch Baby Dragon Cannon Cart Ram Rider
Baby Dragon Witch Ram Rider
Rocket Witch Cannon Cart Ram Rider
Rocket Goblins Baby Dragon Witch Cannon Cart
Cannon Cart Ram Rider
Rocket Ram Rider
Goblins Witch Cannon Cart
Goblins Baby Dragon Witch Cannon Cart Ram Rider
Baby Dragon Witch Cannon Cart Ram Rider
Cannon Cart Ram Rider
Goblins Baby Dragon Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Cannon Cart
Rocket Baby Dragon Cannon Cart
Goblins Rocket Witch Cannon Cart Ram Rider
Rocket Cannon Cart Ram Rider
Witch Cannon Cart Ram Rider
Rocket Baby Dragon Witch Ram Rider
Rocket Goblins Witch Cannon Cart Ram Rider
Cannon Cart
Rocket Goblins Baby Dragon Witch Cannon Cart
Witch
Witch Cannon Cart
Rocket
Rocket Cannon Cart Witch Ram Rider
Baby Dragon Witch Cannon Cart
Witch Goblins Rocket Baby Dragon Cannon Cart
Baby Dragon Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon Ram Rider
Rocket Baby Dragon Cannon Cart
Cannon Cart Rocket
Rocket Baby Dragon
Rocket Baby Dragon Witch Ram Rider
Baby Dragon Witch
Baby Dragon Ram Rider
Ram Rider
Rocket Goblins
Rocket Cannon Cart Ram Rider
Rocket Baby Dragon
Rocket Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Rocket Baby Dragon Witch Cannon Cart
Rocket Baby Dragon Cannon Cart
Rocket
Rocket
Rocket Baby Dragon
Rocket Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Cannon Cart
Baby Dragon Witch
Witch
Baby Dragon Witch Ram Rider
Baby Dragon Witch Ram Rider
Rocket Baby Dragon
Baby Dragon Witch
Rocket Witch
Rocket
Rocket
Rocket
Rocket Witch Cannon Cart
Rocket Baby Dragon Witch Ram Rider
Rocket Baby Dragon Cannon Cart
Baby Dragon
Rocket
Cannon Cart
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Cannon Cart

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